Monthly Archives for September 2018


RPS chapters 6 and 7

In chapter 6 of Rock, Paper, Scissors, Len Fisher investigates why we do and don’t trust. In this day in age, I think our society struggles with the concept of trust. I feel that we lack trust in others even in they do have good intentions. We seem to look for the negatives and doubt […]


RPS 6-7 (James Bachmann)

Chapters 6 and 7 go deeper into the ideas of trust and cooperation. When reading the chapters, everything he was saying was extremely logical in the sense that if we could trust and cooperate more, a lot of dilemmas and problems can be avoided. The part I like about him though, is that he is […]


RIB 7&8

In chapters seven and eight of Reality is Broken, McGonigal writes about the consequences (mostly positive according to her) of integrating games into everyday life. She argues that by integrating games into our everyday, sometimes even monotonous lives, we can become more “self-motivated and self-directed, intensely interested and genuinely enthusiastic.” One such example in which […]


RIB 7 & 8 Response

In Chapter 7 and 8, McGonigal talks a lot about alternate reality games (ARGs) and their many benefits to society. In Chapter 7, she gave three examples of different ARGs, but none of her examples actually create “alternate” realities. Instead, they attempt to transform the more undesirable parts of reality into something better, like turning […]


Reality is Broken Chapters 7+8 (Jaclyn)

In chapters seven and eight, McGonigal discusses the benefits of alternate reality games and provides examples for how they can improve reality. An alternate reality game is an antiescapist game, meaning that the game helps a person get more out of his or her life through optional participation, “compelling goals, interesting obstacles, and well-designed feedback […]


RIB 7 & 8

I felt the section “Quest to Learn – And Why Our Schools Should Work More Like a Game” on a personal level. I never noticed it until now, but the comparison made that the reason that school, primarily high school, was so damn boring was because the virtual world engaged me, and gave me freedom […]


Reality is Broken Chapter 6 (Ahsan)

In Chapter 6, McGonigal starts the talk with Halo and how it brought together millions of players under a common cause, one as convenient as a fictional boss. She discusses the immensely large scale sense of community and purpose that games are able to provide through their digital environments; this happens in reality as well […]


Reality Is Broken 6 ( Shanay )

In chapter 6 of Reality is broken, Jane McGonigal daily focuses on the video game Halo 3, which was released in 2009. During that period I wasn’t allowed to play shooter games, so I never got into the Halo series especially since during my time halo was falling off after the introduction of Halo 5. […]


Reality is Broken Ch. 6 (Micaela)

The term epic is a little dated, but this chapter really makes me want to bring it back. Chapter Six, titled Becoming a Part of Something Bigger Than Ourselves, discussed Halo and the community and world Halo created. I’ve never been into Halo. I have played multiplayer a few times, watched my brother and his friends […]


RIB Chapter 6 (Joseph Sterling)

Most of chapter 6 revolves around the game Halo 3 and, more specifically, the accomplishment of the player base for 10 billion kills against the game series’ antagonists, the Covenant. It targets how the player base came together and helped each other reach the staggering goal in front of them. McGonigal describes the feat as “epic”, […]