Prosperity Plaza-Comstock House

After getting this far in the game I have come to the conclusion that I prefer to play games that aren’t as long. Although Bioshock is still exciting as I continue to explore, I feel like my missions are getting repetitive as I continue to kill more and more soldiers. Having that said, I’m still eager to find out what happens in the end to Elizabeth and Booker. And I give credit to the producers for being able to write such an extensive script. Speaking from my own experience, in our ARIS groups we have realized that writing a game isn’t the easiest thing in the world, and Bioshock’s narrative has so much depth and deeper meanings, it is very impressive.

A portion of this part of the game that I enjoyed was that we finally got to know more about the Lutece’s. Their characters are very interesting, particularly Rosalind, and I feel as a player they’ve always been a mysterious component to the game that we’ve been waiting to know more about.

One part that came across as confusing was during the portion of the game that talked about Elizabeth’s past. It took me a minute to distinguish the memories and realize what was going on in them. But I think learning more about her family history is helping the players to stay invested in the plot.

One aspect that still amazes me was the creative ability of the producers of the game and their idea to create tears to show characters in the past, present, and future. Having this feature allows the player to learn and watch the character development rather than just being explained too. To me, this has been the most intriguing part of the game.

7 Responses

  1. Carson Clark says:

    At this point of the game, yes, the running and gunning is getting very very very very very very old. On the bright side, Bioshock continues to intrigue us. The twists and turns are non stop which keeps the player hooked until the end.
    The biggest reveal of all has yet to come, and trust me, it will mess you up.

  2. Alexander Clinton says:

    The missions do seem very repetitive. However, I think Portal was more repetitive with the same types of strategies having to be used. At least in BioShock the story is progressing so you are accomplishing things and moving along in the journey. Also the story is really so deep and interesting that the missions don’t get old cause I’m intrigued to experience the next part.

  3. Hyewon Hong says:

    Most of the fighting is very repetitive but sometimes you have to be careful what you wish for as the final scene, which does change things up, is absllolhtely freaking terrible no spoilers though. I agree that learning if her backstory helps us establish a better connection with the plot

  4. Jaclyn Kemly says:

    I agree that the game play is getting extremely repetitive. I enjoy the story line but i just want to know the answers faster without having so many obstacles. The game itself is very impressive, and ive never played a game with such a capturing story line.

    • Josephine Bossidy says:

      I agree that although the game was repetitive, my incentive to keep playing was purely to learn the ending of the game. And yes, it was worth it!

  5. Jeremy Mednik says:

    I think the fight scenes are also getting really boring. It just seems like it is something that gets in the way from the player having a fun experience in the game. It is basically just hiding in one spot, getting up to shoot some enemies, and going back into the hiding spot. The Lutices could be a major key for Booker to escape Columbia with Elizabeth. We haven’t had too many face to face conversations with them, so I hope to see them more during the last parts of the game.

  6. Wogan Snyder says:

    I agree that at this point the gameplay is getting somewhat repetitive. However, I think the game redeems itself as a whole by keeping things fresh with new plot information. At this point in the game we are given much more insight and background into the characters and their pasts.