RIB Chapter 13 and 14

McGonagall first opens chapter thirteen by talking about how trying to master something takes 10,000 hours. She emphasizes that most successful people in their fields were masters at the skill that made them successful by the age of twenty one, referencing Bill Gates. Then she digresses into talking about collaboration and how it entails three […]

RIB Ch. 13&14 (Wogan)

I don’t believe I’m alone when I say this, but the more I read Reality is Broken the more I disagree with McGonigal. She continues to attempt to add legitimacy to her points by citing well known and academic ideas but makes large leaps in logic that completely ruin them. For example, in chapter thirteen […]

RIB Ch. 13 & 14 Response

In Chapter 13, McGonigal discusses collaboration and shared intentionality — “the ability to participate with others in collaborative activities with shared goals and intentions”. I really liked this definition that she gave, though they are technically the words of Tomasello, because it explains why we cooperate, to achieve similar goals. It is when she introduces […]

RIB Chapters 13-14 (Jaclyn)

In Chapter 13 of Reality is Broken, McGonigal discusses how games help people become expert collaborators. She expresses the idea from Malcom Gladwell’s Outliers that a person becomes an expert in some field once he or she has practiced that field for 10,000 or more hours. Collaboration is made up of people’s cooperation, coordination, and […]

RIB 13-14

Ten thousand hours. 10,000. That is a ridiculous amount of hours spent gaming. I can’t comprehend playing that many hours total, but I can’t say I’d be surprised if I have either reached or surpassed that milestone. This number is only bound to increase as the years progress as technology continues to have a bigger […]

Response to 3 Readings on Gender&Games (Micaela)

I found myself extremely interested in each of the readings for today! Lara explained the phenomenon of Tomb Raider and its protagonist Lara Croft (as well of the tragedy of the game’s creator, leaving before profiting), From Quake Grrls to Desperate Housewives discussed the factors of the Girl Games Movement and its impact or lack […]

Hyewon Hong Reading response thingy ^~^

Beginning with Nick Yee, “The Proteus Paradox”, I agree with what he has to say regarding the difficulty of women joining gaming communities. In my own life, and with several of my female friends, I have heard stories about how they were harassed in online communities, hit on by creeps at gaming conventions, and had […]

Readings (rachel)

All of these articles are related because they discuss gender roles in games. Gender roles in gaming has always been an issue and is still prevalent today. The first two articles discuss the roles of females in gaming more generally where as the third article specifically discusses the game tomb raider. All of the articles […]

Black Board Readings

Quake Girls to Desperate Housewives discusses the complications that girls face when trying to participate in the gaming world. Although they claim that the gap between sexes access to online sources is almost closed, this hardly means that women are equivalent to men when it comes to gaming. When looking at the fields that correspond […]