Portal levels 00-10 (Joseph Sterling)
I really like Portal. I like the setting, the story, the characters, the gameplay. I find the entire thing a great time. The main problem with Portal is how short it is. When I got to Chamber #11, I was bearly over 20 mins in. And I feel like about 5-7 of them were figuring out how to play on keyboard and mouse (I’m bad, I know).
What I really like about Portal is its simplicity. The rooms are minimalist in design, and the core of the gameplay (walk out of map at point A and walk back in at point B) would not lead people to believe that the game can throw some really complicated problems at the player… later. I feel as though the no/single portal part of the game goes for a bit too long. Not to say that the game doesn’t slouch during the “tutorial”; I mean, it uses gameplay, actual gameplay, to teach the mechanics. No wall of text, or the game stopping every .4 seconds to remind me how to jump, just figure it out; that’s what I really love.
Another thing I love is the A.I. GLaDOS. It (or she, depends on how you view the computer) has some AMAZING lines and great delivery. The slap-together-with-no-review vibe of her test dialogue gives a certain depth to the surrounds and to Aperture Science as a whole. I can’t wait to get to the ending.
Getting used to PC gaming wasn’t exactly “natural” for me either. Portal does things right by being minimalistic while still immersing you into the gameplay, and I like how after it tells you something it expects you to remember it, nothing worse than having your hand held. So far it has been easy sailing, but higher levels will definitely result in higher difficulty.