Prosperity Plaza-Comstock House
After getting this far in the game I have come to the conclusion that I prefer to play games that aren’t as long. Although Bioshock is still exciting as I continue to explore, I feel like my missions are getting repetitive as I continue to kill more and more soldiers. Having that said, I’m still eager to find out what happens in the end to Elizabeth and Booker. And I give credit to the producers for being able to write such an extensive script. Speaking from my own experience, in our ARIS groups we have realized that writing a game isn’t the easiest thing in the world, and Bioshock’s narrative has so much depth and deeper meanings, it is very impressive.
A portion of this part of the game that I enjoyed was that we finally got to know more about the Lutece’s. Their characters are very interesting, particularly Rosalind, and I feel as a player they’ve always been a mysterious component to the game that we’ve been waiting to know more about.
One part that came across as confusing was during the portion of the game that talked about Elizabeth’s past. It took me a minute to distinguish the memories and realize what was going on in them. But I think learning more about her family history is helping the players to stay invested in the plot.
One aspect that still amazes me was the creative ability of the producers of the game and their idea to create tears to show characters in the past, present, and future. Having this feature allows the player to learn and watch the character development rather than just being explained too. To me, this has been the most intriguing part of the game.
At this point of the game, yes, the running and gunning is getting very very very very very very old. On the bright side, Bioshock continues to intrigue us. The twists and turns are non stop which keeps the player hooked until the end.
The biggest reveal of all has yet to come, and trust me, it will mess you up.