Bioshock – Multiverse

One thing is for sure, Daisy was not kidding when she said that we only complicated the narrative. Just a quick side note before I ramble on about this seemingly never ending play through, I was very happy to have a quick jam session to “Fortunate Son”, which was unrecognizable to Booker as it was released 1969.

We get our first taste of battling against Handymen, which are unbearably powerful and hard to take out, and require your to aim for the heart. They’re basically just abominations of half man half machine, but why? Why not I guess. Not to mention new weapons such as the volley gun (fun) and burst gun (horrid). Some new vigors as well, the charge and octopus ones to be exact.

Narrative wise, my lord, the game just messes with our minds. We cross into other universes not once, but multiple times. In one Booker is dead and others he’s still alive. You try to help the Vox gain power, but once crossed over, you had already done so and have led the uprising and become a martyr. It is all very confusing, but let’s just say everything will be brought to light soon.

We are all in for a treat next play through, our old pal Songbird is making his/her/its cameo. Just don’t play the flute…

2 Responses

  1. James Bachmann says:

    How painful is it for you right now to not spoil anything? Anyways, yeah, with all the tears and going through the different dimensions, it just messes with your brain super hard. As for the Handyman, murder of crows slows him down, but the kiss of the devil does the most damage. I look forward to seeing what treat Bioshock has in store for us with songbird.

  2. Joseph Sterling says:

    I also had trouble with the Handyman, but I hopefully won’t anymore with Jame’s help. I also want to know what you start to say in class, but then stop yourself. Being in class must be painful. Although, I think it would also be interesting seeing if the class can connect dots and reach the proper conclusions.