Portal 11-17
I noticed two major differences between test chambers 00-10 and 11-17: there was a noticeable increase in difficulty and a decrease in GLADOS’s cognitive function. The former is to be expected as this is the case with most games, but with the Portal being a physics based game, the gameplay itself didn’t just get harder: the physics based principles did as well. Instead of just having to shoot a portal into a wall to end up on a ledge across the room, more difficult scenarios arose. For example, more instances occurred that required shots with the portal gun to be made while in motion (either falling or otherwise) which effectively made the mechanics more challenging. Other new challenges arose as well.
Even from the beginning of the game it is apparent that GLADOS both figuratively and literally has a few screws loose. As the game progresses, GLADOS’s statements, comments, and insults become less and less sensical but more aggressive. This is accompanied by an increase in the danger in the environment. In this new set of test chambers, a new obstacle is introduced to the test chambers: killer robots. I believe this gradual increase in difficulty is going to continue to grow and I am intrigued to see exactly where Portal’s creators did next.
RIGHT! Something sinister is definitely going on! Not that I wasn’t expecting that, but the shift in mood… it’s actually a little scary! I don’t remember the chamber number off the top of my head, but it was one with killer robots and the cubes needed to combat them were place in front of a break in the wall (one of the panels pushed away)… and in that dark room (marked by a black handprint) was a bunch of writing. “The cake is a lie. It’s a lie” type stuff. Creepy. I’m really scared for Chell…