Portal: 00-10 (Micaela)

I have heard about Portal a lot, but I’ve never actually played it so this was a real treat. I played with my friend, she was on keyboard and I was on mouse. Both of us found the robot’s voice disturbing, especially when she/it/they would start to glitch out(I really, really want to know what we are absolutely not supposed to do with the portal guns). I actually muted my laptop during the ‘impossible, broken’ chamber, the incessant pessimistic comments were messing with my ability to think, which was probably the point and in that area, I think I failed and/or cheated.

The game doesn’t have music? Or if it does, I haven’t noticed it. It feels really empty and just… strange. It’s very different from a lot of games even now, I really enjoy the first-person puzzle solving aspect to it; it’s different. Also, I am not acclimated to ‘thinking in portals’ quite yet. Every time I see my character through a portal, or make a portal that’s moving me into another orientation…of …gravity(?) I get confused, but it usually ended up okay (I didn’t fall into the deadly goop. I wonder if you can actually die in this game).

Very curious about the story/narrative. It seems like we (the protag) may be the daughter of someone? The robot voice said we are the joy of some other subject, I couldn’t discern the names. Also there was the bring your daughter to work day comment. As I said before, the game feels utterly empty and abandoned, so I can’t help but wonder why we’re there and if it’s actually by choice.

One Response

  1. Jaclyn Kemly says:

    I didn’t exactly understand why I was seeing my character in third person at first. My first thought was that there were mirrors in the rooms, which just confused me even more. Once I understood exactly what the portals were and how they worked, I thought it was a pretty cool concept! As far as dying, I think I died at least four or five times while playing, but you just return to the start of the level you died on (lucky for me).