RIB Chapter 13 and 14
McGonagall first opens chapter thirteen by talking about how trying to master something takes 10,000 hours. She emphasizes that most successful people in their fields were masters at the skill that made them successful by the age of twenty one, referencing Bill Gates. Then she digresses into talking about collaboration and how it entails three things, cooperation, coordination, and co creation. I never thought of collaboration like this before and thought it was very interesting. I thought of collaboration as just working together (just cooperation). McGonigal made a much deeper analysis what collaboration is and it transitioned well into “reciprocal rewards”. Mcgonigal makes the point that every gamer makes an effort “collective commitment” win or lose to finish the game they are in. The reciprocal rewards ties in because by doing this gamers give real meaning to outcomes. A shift is occurring though because players want to play with and not against other opponents. She mentions “collaborative creation systems” and how these are making players want to play Co Op mode more often. Minecraft is a perfect example of this in my opinion I never played it, but it took off when it was released on consoles. The ability for players to do/build and thing they please was an amazing idea. Minecraft even had horrible graphics and it was still insanely popular. This ties back to her main point and she thinks that games that Co Op games will allow players to become master of the collaboration.
The three fundamental skills that make up collaboration are crucial for people to be successful and even make society better, however, I think that if the case is made that becoming great at cooperation soley that may not be the best solution to the problems we have in this world. Also I think that games that divide players can also bring those players closer together as well except in smaller groups. I think that people’s competitive nature isn’t always dividing people and it can actual produce respect.
McGonigal in the chapter fourteen talks about planet craft which is people trying to make a better ecosystem. She discussed how it can be done/tested through three different ways. There is the Longview (lookin at a larger scale), Ecosystem thinking (look at the world as a bunch of many connected parts), and pilot experimentation (run small tests using different strategies). These are interesting and different kinds of people use different ways.Then she starts to talk about the game World Without Oil and how this game was a good example of how developers can make people become better people by the theme and goals of a game. I do think that McGonigal has some valid points about trying to make the world a better place but I still think that it is hard to get ideas in video games to translate to real life.
I agree with you, in that McGonigal does bring up good ideas, but seems to always fall short in how to translate between reality and games. I do not fully agree with the statement that every gamer, win or lose, will make the commitment to finish the game. A lot of gamers, including myself, have given into rage quitting because it just is not fun to be trashed on an entire game, so why stick through it. Again, she does bring up great points, but I think I have a grudge against McGonigal, so she falls flat again in my mind.