RIB Ch. 13&14 (Wogan)
I don’t believe I’m alone when I say this, but the more I read Reality is Broken the more I disagree with McGonigal. She continues to attempt to add legitimacy to her points by citing well known and academic ideas but makes large leaps in logic that completely ruin them. For example, in chapter thirteen McGonigal uses Malcom Gladwell’s theory of 10,000 hours being the threshold for greatness in a given field to justify her assertion that spending 10,000 hours on games on a particular subject is more effective and constructive to the success of students than studying various subjects in school. I think it can be agreed upon that success in a traditional classroom setting and how much time one spends playing video games have little correlation to one’s personal greatness in the opposing field. Furthermore, in chapter thirteen she creates these bolded phrases for points that have little to no evidence to push that they are what she says they are or that they actually have any real substance to them. Examples of this include: “shared concentration” and “synchronized engagement” learned by concentrating on games and “mutual regard” taught by respect for one’s opponent in games.
My disagreement with McGonigal continues into chapter fourteen. Unfortunately, so does her habit of bolding phrases for emphasis to create false legitimacy. My favorite example of this from chapter fourteen is “taking a long view:” McGonigal identifies this as a “working at scales far larger than we would ordinarily encounter in our day-to-day lives.” She proceeds to relate this to “god games,” games in which players have enough power of the world to warrant a god-like status, and their players. Personally, in my experience playing “god games,” I have never felt as if I’m “taking a long view.”
In these two chapters, I’m just glad that McGonigal used games other than her own to attempt to argue her lackluster points.
I feel like the blog posts about RIB is slowing becoming roast sessions, but I can’t help but agree with Wogan. The leaps between ideas and connections are just massive and hard to believe. I feel that if she properly stated counter arguments and showed a more proper way of translating her ideas of games to reality, the book would have been a lot more fun to read.