RIB 13-14
Ten thousand hours. 10,000. That is a ridiculous amount of hours spent gaming. I can’t comprehend playing that many hours total, but I can’t say I’d be surprised if I have either reached or surpassed that milestone. This number is only bound to increase as the years progress as technology continues to have a bigger impact on everyday life. Collaboration in gaming has continued to increase as well, through MMO’s and strategic shooters such as, and taken as the example from the book, Call of Duty: Modern Warfare 2 (the best COD). Although I beg to differ that the Battlefield franchise requires more collaboration for victory, MW2 was the main game I played with my friends and with certain game modes (ex. Capture The Flag, Domination, Search & Destroy) we did need to collaborate in order to complete the objectives of the game.
Now of course we can not thoroughly translate the real world into games. However we can make an effort to show different scenarios, such as that of World Without Oil. Depicting what would happen if the world was to run out of a sustainable supply of oil, there’s no question that it would end in disaster and chaos. Games like these depict what could happen. It can be seen as a wake up call to seek out solutions for the future. It’s a smart way to get people thinking of possible future dystopias and bring attention to such situations. Gaming could, in fact, save the world.
I seriously doubt that I’ve surpassed 10,000 hours of gameplay, but I know I’ve probably spent more time with a controller in my hand than I’d expect. It’s really interesting that McGonigal connected the Gladwell’s 10,000 hours rule to gaming. And while teamwork/collaboration are big skills to have, I felt she was sweeping over a lot and… assuming a bit much.