Monthly Archives for September 2018


Reality Is Broken Chpt. 1-2 (James Bachmann)

When reading through chapters one and two of Reality is broken, certain parts made me hesitate. Jane McGonigal kept bringing up that hard work the we elect to do will make us most happy, but I do not fully agree with that statement. The main grudge I have towards that statement is the usage of […]


RIB Chapter 1 and 2 (shanay)

Chapter 1 of Jane McGonigal’s Book reality is broken talks about what is a game and why people are so can devote so much time and energy to something, especially in things outside their own lives. She also talks about the four defining traits of games: a goal, rules, a feedback system, and voluntary participation. […]


RIB Chapters 1&2 (Joseph)

When I went into the first chapter, I thought that I was pretty pro-gaming. But, Jane McGonigal’s examination of the English language made me question my position. I’ve definitely used phrases like, “This isn’t a game”, “Stop playing around”, and “Gaming the system.” I never thought of them as part of society’s distrust of games […]


Reality is Broken Chapters 1 and 2

After reading the introduction of Reality is Broken I was hesitant on what to believe. Questioning if McGonigal’s claims of fixing reality with gaming could truly ever work, I held my judgment while I began chapter one. Within the first few pages of the chapter, the four defining traits that produce games are introduced. Now […]


RIB Chapters 1 & 2 (Rachel)

In chapters one and two of RIB, common ideas about gaming and reality continue to be challenged. Many of the things I read in these chapters were new and very shocking. I really like how this book looks at common generalizations and stereotypes that most people have and then tries to prove them wrong and […]


RIB introduction (Ian Stevenson)

Reality is broken’s introduction has gotten me thinking a lot about my previous gaming habits. Sitting in front of my laptop-not-really-a-laptop all night, playing Warframe, or Overwatch, or whatever, spending hundreds of hours not sleeping. It’s very upsetting to think about how much time I wasted. Only after getting my addictive tendencies under control did […]


RIB Introduction/Authentic Accountability (Jaclyn)

Jane McGonigal’s Reality is Broken introduces the idea that games promote a better world by encouraging gamers to collaborate and problem solve. She proposes that games fill voids in people’s lives by giving them the rewards, education, and togetherness that they cannot find in reality. After reading McGonigal’s statistics about how prominent gaming is in […]


RIB Introduction

Jane McGonigal opens with the idea that gamers in general are fed up with reality . She claims “…as they devote more and more of their free time to game worlds, the “real” world increasingly feels like its missing something.” McGonigal reveals that the real world is missing the feel-good pleasures that games allow players […]


RIB Introduction Response (Wogan)

I am not an “active gamer” … not anymore at least. I’ve been “clean” for about five year excluding the occasional trip to the contaminated landscape of Fallout 4 or to “rip some fat dubs with the boys” in the knock-off of PlayerUnknown’s Battlegrounds known as Fortnite. This change in habit – identity even- can […]


RIB Introduction Response (Alex S.)

Let me preface this blog by saying that I am not an “active gamer”as Jane McGonigal describes. I have played video games with friends and siblings but have never spent hours at a time just playing. I know a very narrow scope of video games and tend to associate gaming with someone sitting alone playing […]