RIB Chapters 1&2 (Joseph)

When I went into the first chapter, I thought that I was pretty pro-gaming. But, Jane McGonigal’s examination of the English language made me question my position. I’ve definitely used phrases like, “This isn’t a game”, “Stop playing around”, and “Gaming the system.” I never thought of them as part of society’s distrust of games and the people who play them; they were just phrases that people said. The weird hypocrisy is similar to how gaming isn’t considered “mainstream”, even though the industry has a majority of Americans (and more money than Hollywood) behind it. It’s strange how thought of gaming as a small, fringe entertainment movement has stayed in the public consciousness even to now.

McGonigal’s explanation of different types of work, and how they differ in real life and games, really showed how the simple action of choosing to do something makes the experience much more rewarding. For example, I HATE busywork, but when I choose to do it in a game, I tend to have a wonderful time just turning my brain off. She also brought up how choosing to do those arbitrary challenges, and over coming them, can lead to on of the best senses of euphoria out there. It also explains how, even though games are lumped in with reading books and watching TV, they tend to give us satisfaction more closely related to finishing a large project, or working out. Games let us put our brain to use: actively improving and constantly engaged, while also providing a bit of escapism from reality.

Speaking of reality, in the second chapter, McGonigal explains how different types of gamers can be used to classify different types of “real world” people and how they live their lives.

2 Responses

  1. Carson Clark says:

    I personally agree with Joseph’s take on satisfaction that gaming rewards us vs. other things. Specifically, I can second the satisfaction of working out. After you have a good day at the gym, you’re left physically exhausted, but the satisfaction of knowing that you’re staying healthy and improving yourself make up for it. Same for video games, after you spend hours trying to complete a large task/achievement and finally do, you’re left mentally exhausted but knowing you accomplished what you set out to do is most definitely worth it when the notification pops up.

  2. Ian Stevenson says:

    I love how choice can make someone love what they do as opposed to having it forced down their throat. For example: teachers are able to more or less dictate how they are going to teach, and what they are going to teach at what time, even though they have to teach the students X, Y, and Z by the end of the year. This can allow them to make activities fun or engaging for the students and the teacher, because they have choice.