Reality Is Broken Ch 1-2 (Micaela Willoughby)

I can see how McGonigal’s idea of ‘gamifying’ our world ties in with ARIS and all the reality-based games that it provides. If games really can bring someone into a ‘flow’ kind of mentality within seconds of opening a game, and we now have games that interact with the world around us, how hard would it me to merge the two (in theory). I haven’t read ahead or anything, so I’m still interested to find out other methods she offers, but that’s just one that I thought of as I was reading. How people can just pull out their phones and begin partaking in those ‘unnecessary challenges’ that games provide.

Still, the social bias is something that needs to be brought up. McGonigal noted it in the very beginning of the first chapter. Gamers/gaming typically isn’t something that smiled upon by our society. It’s exactly like what was said in class yesterday about the media being behind in terms of gaming. So many people are gamers and yet it still seems to some like a hobby that people should drop for more worthwhile things. I, myself, even caught my own bias going into this book. The idea of living your life like it’s a game seemed a little silly to me; however, according to McGonigal “there is nothing trivial about playing a good game. The game matters” (27). And that point struck a chord with me because I have known people who seem to care more about the games they play (sportssportssportssports… and in one case: videogames) than their academics, personal relationships, upkeep, etc. Sure, they’d do the bare minimum, but so they could keep playing. To me, that’s interesting.

**Curious to know if anyone else is a little put off by the idea of approaching real life like a game.

One Response

  1. Jaclyn Kemly says:

    It’s interesting that you bring up how some people put games, like sports or video games, above other important aspects of their lives. As a student athlete, I have seen both cases where people either “slack off” in other areas of their lives in order to prioritize the games the take part in or try to maintain a well-rounded life by putting equal effort into all areas. I think that for the ones that center their life around games, unless they are truly happy or plan on pursuing a career in that game, they are missing out on a lot of other opportunities. I think you’re right that there should be concern about approaching reality like a game. Distinctions between games and reality are necessary because life is in fact not a game, for it is not voluntary and we cannot press pause to escape it. We need to be able to survive in reality in spite of these things, and gamification might make this more difficult.