RIB introduction (Ian Stevenson)
Reality is broken’s introduction has gotten me thinking a lot about my previous gaming habits. Sitting in front of my laptop-not-really-a-laptop all night, playing Warframe, or Overwatch, or whatever, spending hundreds of hours not sleeping. It’s very upsetting to think about how much time I wasted. Only after getting my addictive tendencies under control did I realize how much of a difference it made to a part of reality. My mood improved, I began taking up hobbies like programing, I learned that I love whitewater paddle-boarding, and I realized how much I was missing. This summer alone, I was hanging out with my friends on an average of 5-7 times a week, and I learned so many new and wonderful things about them. I went into the woods for a weekend with nothing on my back and my friend Tewks along for the ride. I watched the entirety of AVENTURE TIME! on cartoon network with my swim group. I met up with a childhood friend I haven’t seen in years to walk to the VMFA. It was amazing seeing what I could and would do without games to cloud my judgement.
Jane McGonigal talks about her speech at the GDC, in which she said that games could be used for the good and advancement of human society. Well, since then, games have been changing to help reality along a little bit. For example, in a game named Fold-it, (a game about folding proteins) a large group of gamers were able to fold and confirm the existence of a protein that is directly linked to HIV. Games also bring people together to promote healthy change and support, such as when I was witness to a fellow gamer (and IRL friend) going public about being a Homosexual. There are probably thousands of other circumstances where this ideology applies, but I am not sure I am able to fit them in under 2 paragraphs. Have any of you all in Player One heard of any other situations where gamers have promoted societal change? please leave a comment below with your answer and a brief explanation.
Many things comes to mind: from a study that showed that surgeons played games had significantly improved hand-eye coordination to the shift to the thoughts on internet entertainers from, “Youtube isn’t a ‘real job'”, to, “Let’s all throw money at this ‘Ninja’ kid.” It’s really interesting to see how the people who play games (and bring in money) can change how the public thinks about the things that gamers love.