RIB Introduction
Jane McGonigal opens with the idea that gamers in general are fed up with reality . She claims “…as they devote more and more of their free time to game worlds, the “real” world increasingly feels like its missing something.” McGonigal reveals that the real world is missing the feel-good pleasures that games allow players to experience on a consistent basis, which makes sense with the Mass Exodus theory Edward Castronova created. The more games allow players to feel constant gratification, the more gamers there will be. The addictive qualities of games fulfills “…genuine human needs” McGonigal writes. This can be seen through the idea of Herodotus Moral Truths. Where they helped apply a solution to a real-world problem by acting as a distraction. Video games/games can act as an escape, similar to how games made life bearable for the Lydians. That is why they have become so big and continue to grow in popularity.
“We are starving and our games are feeding us.”- McGonigal writes. The real world is pushing people towards video games. She proposes that game developers have the chance to to start fixing real world problems, because games can help create many experiences, I always thought that games were a waste of time. However, the number that McGonigal uses that 61 percent of CEO’s and CFO’s take daily breaks to play video games makes me think that maybe there might be some value from playing these games. These virtual experiences that players accumulate Jane believes can help teach you about “your true self”, which then may help people move past cultural biases. This really made me think that even though they are virtual experiences you still have to problem solve and have to adapt your skills to provide a solution, which could really expand your learning.
Pokémon GO Is a game that makes the user feel like they are actually in control of there own destiny. I think McGonigal would make the case that it illustrates her point of being a better version of reality. The Pokémon world has so much mystery with not knowing where Pokémon are, while allowing people to forget about all the other disappointing things in the real world. They just have to focus on having the best Pokémon possible. I myself have not played the game that much but it seems like it can bring people together at the gyms and Poki stops. I think it is actually one of the few games that gets the user to be active. The game is providing people a way to get some exercise while still giving them the enjoyment of a game.
I agree with what Alex said regarding what McGonigal wrote. The introduction of this book also opened my eyes to see that sometimes games can have more value than you may think. I found the facts about the CEO’s very shocking as well and think it would be very interesting to look deeper into some statistics of these CEO’s/CFO’s who take breaks to play video games and compare them to those who don’t. For example looking at their productivity and focus. I also like what Alex said about pokemon Go and it being a great game. It distracts users from reality, provides some exercise, and is very enjoyable.