RIB Introduction Response (Alex S.)
Let me preface this blog by saying that I am not an “active gamer”as Jane McGonigal describes. I have played video games with friends and siblings but have never spent hours at a time just playing. I know a very narrow scope of video games and tend to associate gaming with someone sitting alone playing some variant of the same “shoot ’em up” style game. I am a tad embarrassed to admit that I did begin this assignment with somewhat of a closed mind towards video games; all her points about gaming fostering “stronger connections– and bigger contributions– to the world around us” seemed contradictory because staring at a screen for an extended period of time pulls attention from the world around us. Even her Herodotus anecdote bothered me because while it does show the power of games, the game in the given example involves direct, face-to-face human interaction, a characteristic that the majority of video games lack.
It wasn’t until the shift on page 13 that I began to see the validity of her argument and my own ignorance towards the game industry. McGonigal seems to advocate for a new era of games, different from the typical “shot ’em ups” that I associate with video games. The types of games that she describes strike me as less time-consumptive and more accessible and unifying. I especially liked how she emphasized learning which games to play and when to play them because it sets her ideas apart from the game industry as a whole; this implies that McGonigal does not simply lump all video games into one category. After this reading, I am significantly more excited for this class because this reading highlighted how little I actually know about games, game design, and game theory.
After this lovely learning moment, I played Pokemon Go. While not a “shoot ’em up” game, it clearly captivates the player’s attention to a dangerous degree, evident through warnings such as “Remain alert of your surroundings!” or “Do not play while driving!”. I played this game when it became super popular a couple summers ago and had to delete the app and erase my account because it began to take large quantities of my time. While I joke about it now, interactions such as this one with the gaming universe clearly shaped my perceptions of who a gamer is and what video games entail. I do not believe that this is a game McGonigal would advocate for because of the worldly detachment is requires and its lack of a social message to convey to players.
Similarly to Alex, I’ve always envisioned gaming as an activity that requires you to isolate yourself. With little to no experience in the gaming world, I was part of the large population that assumed it was just a large consumption of peoples time spent staring at a screen. Not until I read this book did I consider the purpose behind every game. The interactions, relationships, and rewards that people gained from partaking in these games.