Earlier this week I talked to Elizabeth Ballou of Bustle about sexism in gaming (and found a fellow BioWare fangirl – always great). The resulting article, which discusses gender representation in games and talks to several other gamers, both male and female, made me think about what it means for women to identify as gamers.
One of the gamers Ballou interviewed presents a sad-but-true perspective that echoes the problem of the “fake geek girl”: “’I know I’m afraid to call myself a gamer,’ said my friend Mackenzie. ‘The moment I do will inevitably result in a guy or two calling me out, scoffing at my puny list of favorite games or lack of shooters among them. I’ve had someone say I play video games to get attention from boys. I’ve had someone say that I’m a fake. Honestly, I just love playing games.'”
The “fake gamer girl” is a subset of the “fake geek girl,” that mysterious female who appears at cons or game nights and who is automatically accused of using games or cosplay or a geek tshirt as a way to gain male attention. Nevermind that the kind of attention female gamers often garner is crude, abusive, sexist, dismissive, and demeaning. Nevermind that women might actually attend such events because they like gaming or comics or anime.
Last fall, I spoke to a class of seniors in the Women, Gender, and Sexuality Studies program at UR about gaming and gender, and about fandom and gender in the gaming community. They were appalled at the kinds of treatment women received as gamers, but they weren’t really all that surprised. What surprised me was that at the start of the conversation, they all said they weren’t gamers. By the end of it, two of them admitted that they probably actually were gamers, they just didn’t want to identify as gamers because of what that meant – both within and without the gaming community.
There is still a perception outside of gaming that it’s a waste of time – and that it’s primarily done by teenage and college-age males. Within gaming, I think the community is aware of the age spread (from very young to the very old, with an average age in the late 30s), but I think there is still a misperception that “gaming” is still predominantly male. The male gamers asked about it often admit that women play games, but they play Angry Birds or Flappy Bird or Candy Crush or Wii Fit – that they’re casual gamers rather than “real” or hardcore gamers.
When I was talking with Ballou, she identified as a “casual gamer.” And then we proceeded to spend a lot of time talking about Mass Effect and Dragon Age, about Jennifer Hale’s amazing voice acting, and about whether we’d played through as both manShep and femShep (I have, she couldn’t make herself do it). We talked about the weakness of level design in Dragon Age II (seriously, all the caves are exactly the same), and she talked about how much better the narrative complexity was in Dragon Age: Origins.
This is not a conversation one has with a “casual gamer.” “Casual gamers” don’t know the names of the voice actors, they don’t talk level design, and they can’t pick apart the narrative versus gameplay nuance of an RPG series that takes 40+ hours to play. And yet women are far more likely than men to identify themselves as “casual” players as a kind of defense mechanism – particularly if they don’t play FPSs.
It’s safer to say “I’m a casual gamer” to avoid the kind of harassment or disdain that is so often targeted at gamers, particularly female gamers, so that it becomes something we often say without even thinking about it. We think about what kind of person is usually labeled as “hardcore” and we say “No, that’s not me,” and default to “casual.” But there’s so much in the middle – and so many genres of games. I’m an RPG gamer, but I also enjoy shooters and casual games (like Angry Birds or Peggle). I’ve played RTSs (Starcraft II, Age of Mythology) and tower defense and puzzle games. I’m not a stereotypical “hardcore” player – I don’t devote endless hours to Call of Duty (at least not anymore), and I’d rather play single-player than multiplayer almost any day.
I’d encourage more women to start identifying as gamers – and not as “casual” gamers, unless that’s what they really are – in large part because the more we embrace that identity, the more others will recognize it as legitimate.