Published Articles and Book Chapters on Games
“Artifacts of Empire: Cultural Artifacts, Colonialism, and Orientalist Inner-Texts in Tomb Raider (2013)” in Contemporary Research on Intertextuality in Video Games, edited by Christophe Dure & Christian-Marie Pons for IGI Global (2016), 189-208.
“Playing (with) the Villain: Critical Play and the Joker-as-Guide in Batman: Arkham Asylum (VG 2009)” in The Joker: A Serious Study of the Clown Prince of Crime, edited by Robert Peaslee & Robert Weiner for the University of Mississippi Press, 2015. 129-145.
“Friends & Rivals: Loyalty, Ethics, and Leadership in Dragon Age II,” in Identity and Leadership in Virtual Communities: Establishing Credibility and Influence edited by Joe Essid & Dona Hickey for IGI Global, 2014. 145-169.
“Maker’s Breath: Religion, Spirituality, and the Godless World of Dragon Age II” in the special issue “Religion and Digital Games” in Online: Heidelberg Journal of Religions on the Internet vol. 5.1 (2014).
Staging Power in Tudor and Stuart English History Plays: History, Political Thought, and the Redefinition of Sovereignty, Ashgate Publishers, Ltd. (2015).
Media Publications (newspapers, magazines, invited/featured blog posts)
Regular games editor at The Learned Fangirl: A Critical Take on Online Culture and Social Media.
Founder and author at NPC Gamer.
Invited panel guest on the Kojo Nnamdi Show Tech Tuesdays Pop Culture Trends in Video Gaming on WAMU 88.5 out of Washington, D.C.
Piece on gender and gaming distributed to multiple news outlets, here on the Seattle Times: “Women’s Voices Rightly Pushing to Advance Gaming Culture.”
One of several “experts” on diversity in gaming on the Kojo Nnamdi Show on WAMU 88.5.
Opinion piece online in the Christian Science Monitor: “Stop blaming video games for America’s gun violence.” (February 12, 2013; reprinted in print edition March, 2013)
Featured blog post on Women & Technology: “Now with Improved Fem-Tech!” on the inclusion of female avatars in Call of Duty: Ghosts (August 16, 2013).
Featured in Digital America as part of a process piece on ARG gaming in education (with her Games class).