Winning at Life

18 Jan
I’ve posted about the process of gamification before, but an article from GamesRadar today reminded me just how prevalent it really is… ironic, really, considering my current obsession with Fitocracy and the fact that I deliberately chose to do 100...
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Our World is a Game-World

30 Oct
So much to my delight, yesterday SMCRVA posted an article about the “gamification” of social media. This idea is not new to me, but I’m pleased to see people picking up on it. A few weeks back, I posted about...
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Voluntary Work

26 May
For those who choose to go into academia, Jane McGonigal’s observation that people actually prefer work to entertainment may not be surprising. After all, we’ve chosen to enter into a discipline in which we make our own work. For McGonigal,...
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12 May
One of the reasons why we play games is that they make us feel good – especially when we win. Athletics – sports, specifically – are the epitome of this sensation, as they integrate physical exertion and adrenaline with the...
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Work or Play

14 Apr
The design of the work flow is key here: the game constantly challenging you to try something just a little bit more difficult than what you’ve just accomplished. These microincreases in challenge are just big enough to keep sparking your...
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8 Apr
The term “utility” keeps coming up in my readings and research, both leadership studies and gaming. David Hume mentions “utility” in “Of the First Principles of Government.” Garry Wills mentions it in Certain Trumpets: The Nature of Leadership. And it...
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