Growing Pains
I just read the best summary of this week in gaming that I’ve seen thus far by Chris Plante on Polygon: Two groups are at opposite ends of this moment: One side has folded its arms, slumped its shoulders while … Read More »
Playing at Leadership: Games, Gaming, & Leadership Studies
"Reality, unlike games, is broken." – Jane McGonigal
I just read the best summary of this week in gaming that I’ve seen thus far by Chris Plante on Polygon: Two groups are at opposite ends of this moment: One side has folded its arms, slumped its shoulders while … Read More »
In a (hopefully) much less controversial post – my latest As-I-Play post on XCOM: Enemy Unknown is up over at TLF. In a side note, I’d originally titled the post “Stop, Don’t Shoot” when I started writing it the day … Read More »
Yesterday, Anita Sarkeesian of Feminist Frequency released a new Tropes vs. Women in Video Games video – part two of “Women as Background Decoration.” As per usual, people seem to either love it or hate it (and I’m pretty sure … Read More »
So recent events – of which I’m sure many of you are aware – in the games-journalism world have me thinking about the nature of sexism and how privilege corrupts the idea of social justice. Not only have people been … Read More »
The fifth installment of my As-I-Play XCOM series is up over at TLF. You can use the As-I-Play category tag to find the rest.
This week, Gamespot ran a piece on how Dontnod, the developer who made Remember Me and is currently working on Life is Strange, isn’t “trying to fix the industry” by featuring female leads. This struck me as odd on a … Read More »
To be perfectly clear, this is not a post about games or gaming or the gaming community, although it is something that happens in the gaming community and could therefore be applicable. Mostly, it’s about something that happens when I … Read More »
Post number four on for my TLF As-I-Play series, focused on XCOM: Enemy Unknown. You can find posts 1-3 linked to here.
The third installment of my As-I-Play XCOM is up on TLF. Short version: I’ve now caved and started using save games to keep my squad from dying horrible deaths, mostly because I’m lazy and don’t want to try too hard. … Read More »
I’ve been hearing a lot lately about how people who criticize games ought to just “make their own games” that say what they believe games should say. There are innumerable problems with this statement, some of them practical and some … Read More »