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Playing at Leadership: Games, Gaming, & Leadership Studies

"Reality, unlike games, is broken." – Jane McGonigal

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    • Publications (Selected)

Category Archives: Games as Art

TLF/AIP Bastion: End of Days (Part Eight)

11 Apr

Here is the final post in the As-I-Play Bastion series on TLF. This post explains why I went from mostly being annoyed by Bastion to being a pretty serious fan. This is not a fun final post. It’s full of … Read More »

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As-I-Play, Game Criticism, Games as Art, Social Justice, TLF, Videogames

TLF/AIP Scorched Earth: Bastion (Part Seven) and Narratives of Oppression

28 Mar

This week’s TLF post is my second-to-last in the As-I-Play Bastion series, and it marks the point when I began to realize just how political (and serious) a game Bastion actually is. If you follow me on NPC Gamer, you … Read More »

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As-I-Play, Game Criticism, Games as Art, TLF, Videogames Bastion, Stories

TLF/AIP Bastion: Anklegators & Crankydiles (Part Six)

14 Mar

So a new As-I-Play Bastion post went up today on TLF, and I’m actually going to say a little bit about it. I know my Bastion posts over there have mostly been a lot of me whining about how I … Read More »

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As-I-Play, Game Criticism, Games as Art, TLF, Videogames Bastion

If You Don’t Like It: The Two Most Ridiculous Arguments Against Diversity in Games

17 Feb

There are two things I frequently see in arguments against diversity in games (and other media, but especially in games) which are worth noting because of the spectacular way in which they completely miss the ideological boat about which the … Read More »

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Game Criticism, Games as Art, Gaming Community, Social Justice

Being Human(e): Basic Human Decency & the Gaming Community

14 Jan

This year (2016) has essentially started out like a sucker punch for those of us who are fans of pop culture. This week has seen the deaths of two of the men whose work in pop culture was formative for … Read More »

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Game Criticism, Games as Art, Gaming Community, Videogames That Dragon Cancer

New Year, New Blog: NPC Gamer

5 Jan

So a few months ago, regular readers undoubtedly noticed a post in which I talked about starting a new blog focused primarily on voices from the margins talking about games. I did get some interest from some pretty cool people … Read More »

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Game Criticism, Games as Art, NPCGamer, Tabletop Games

TLF Seminar Series: Epic & Dragon Age

4 Jan

In 2016, The Learned Fangirl is introducing an exciting new series called the Seminar Series, and I have the honor of being the author of the first one, on epic storytelling in the Dragon Age series. (Should you be interested … Read More »

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Game Criticism, Games as Art, TLF, Videogames

AIP/TLF Not Just a Game (Rise of the Tomb Raider Part 2)

14 Dec

As I continued playing through Rise of the Tomb Raider, elements of the game’s narrative and mise en scene just started jumping out at me as being particularly apropos for the current state of the world. Even though I was … Read More »

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As-I-Play, Game Criticism, Games as Art, TLF, Videogames

TLF: You Can Call Me Flower if You Want To

20 Jul

Many years ago, thatgamecompany released a game called Flower, in which the player plays… a flower. Their first game, FlOw, was available free on the web (and still is, here), although when they were picked up by PlayStation, they added … Read More »

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Game Criticism, Games as Art, TLF, Videogames

Politics of Difference: Indie Development and Diversity

19 Jun

In the wake of E32015, it has become apparent to me–even moreso than it already was–that one of the fundamental shortcomings of the game industry lies in diversity and diversification. Yes, this means the inclusion of women and POC in … Read More »

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Game Criticism, Games as Art, Videogames

My Game!: The Problem with Fan “Ownership”

28 May

So a recent (completely civil, polite, and even productive) exchange got me thinking about one of the problems with videogame culture, and, indeed, fan culture more broadly. This is the problem of fan “ownership”–of a game, a franchise, an entire … Read More »

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Game Criticism, Games as Art, Gaming Community, TLF, Videogames

Get Rid of the Black Marker: A Post Against Censorship

3 Feb

A recent conversation has reiterated one of the components of recent internet discussions of games – particularly those containing overt misogyny – that bothers me more than most of the others. It’s the conflation amongst many online of “criticism” with … Read More »

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Game Criticism, Games as Art, Gaming Community, Leadership Studies, Social Justice, Videogames, Violence Gender

[Redacted] – Games, Censorship, and Sexual Violence

15 Jan

One of the big news stories in gaming at the moment is about Australia’s refusal to issue classification to Devolver’s Hotline Miami 2: Wrong Number due to sexual violence (link to Kotaku Australia). In Australia, media that “depict, express or … Read More »

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Game Criticism, Games as Art, Gaming Community, Social Justice, Videogames, Violence Gender

How Homogeneity Happens

8 Dec

So today a friend drew my attention to this little game of Polygons. It’s cute. There are happy squares and triangles. And apathetic squares and triangles. And sad squares and triangles. And the point is to teach us about how … Read More »

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Classroom games, Game Criticism, Games as Art, Social Justice

TLF: Memento Re-Mori – A Review of Monument Valley

12 Nov

In the midst of all the craziness this year so far, I did manage to play Monument Valley (on a plane coming back from San Diego), and I loved it, so I wrote up a review for TLF.

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Game Criticism, Games as Art, TLF, Videogames Games

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