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Playing at Leadership: Games, Gaming, & Leadership Studies

"Reality, unlike games, is broken." – Jane McGonigal

  • Who am I?
    • Publications (Selected)
  • Who am I?
    • Publications (Selected)

TLF: You Can Call Me Flower if You Want To

20 Jul

Many years ago, thatgamecompany released a game called Flower, in which the player plays… a flower. Their first game, FlOw, was available free on the web (and still is, here), although when they were picked up by PlayStation, they added … Read More »

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Game Criticism, Games as Art, TLF, Videogames

Insert Quarter Here: Materialist Schilling and Pop Culture Writing

8 Jul

This post is going to address the question of ethics in games writing. Really address it, though, not sealion my way around true problems by waving flags or pointing fingers. This is a problem that isn’t specific to games journalism, … Read More »

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Education/Academia, Game Criticism, Gaming Community

The Future of Games (Kojo Nnamdi Show: Tech Tuesday recap)

1 Jul

Last year, I was lucky enough to be a call-in guest on the Kojo Nnamdi Show on WAMU out of DC, talking about diversity in games. Yesterday, I got to do it again, but since it’s summer, I was able … Read More »

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Education/Academia, Game Criticism, Gaming Community, Videogames

Politics of Difference: Indie Development and Diversity

19 Jun

In the wake of E32015, it has become apparent to me–even moreso than it already was–that one of the fundamental shortcomings of the game industry lies in diversity and diversification. Yes, this means the inclusion of women and POC in … Read More »

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Game Criticism, Games as Art, Videogames

Times Are A-changin’: Bringing Diversity into the Spotlight at E32015

15 Jun

Sometimes, after a lot of yelling, typing, hand-waving, and crying, sometimes the powers-that-be actually listen. Even more rarely, they listen and then act. And when that happens, it becomes clear that speaking out and speaking up really do matter. That … Read More »

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Game Criticism, Gaming Community, Social Justice, Videogames Gender

Don’t Fear the Weeper: Trauma, Triggers, and Feelings

9 Jun

Recently, a couple of prominent think-pieces on academia and feelings have been circulating, at least amongst those in academia (I’m not sure what the rest of the world thinks of them). The first has grown in popularity and infamy: “I’m … Read More »

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Education/Academia, Social Justice

TLF: “Jade for Beauty: Positive Female Characters in Video Games,” ep. 2

2 Jun

My TLF review of Anita Sarkeesian’s second video in the Positive Female Characters in Video Games series (on Jade from Beyond Good & Evil). A lot of my frustrations with this episode are less to do with the specifics about … Read More »

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Game Criticism, Social Justice, TLF, Videogames, Violence Gender

My Game!: The Problem with Fan “Ownership”

28 May

So a recent (completely civil, polite, and even productive) exchange got me thinking about one of the problems with videogame culture, and, indeed, fan culture more broadly. This is the problem of fan “ownership”–of a game, a franchise, an entire … Read More »

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Game Criticism, Games as Art, Gaming Community, TLF, Videogames

Shameless (not-self) Promotion: Perception

26 May

So for those of you–if there are any–who read regularly, I’m taking advantage of this blog to promote the Kickstarter campaign for a new game being developed by a team of former Irrational Games developers (one of whom I happened … Read More »

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Videogames Gender

TLF/AIP Inquisition: Diplomacy, Conspiracy, & Necromancy (Part Seven)

22 May

Over at TLF things have been rather hectic, so there was a brief hiatus from my two As-I-Play series (Inquisition and Borderlands 2). But since things are getting put back together by the fabulous mistresses of the web-o-sphere, I have … Read More »

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As-I-Play, Game Criticism, TLF, Videogames

TLF: Into the Friendzone

21 May

I have a new post–on an old topic–up over at TLF that discusses the changing mechanics of friendship and rivalry (approval and disapproval) in BioWare’s Dragon Age series as a whole. I’ve written about this before, at length, but it … Read More »

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Game Criticism, TLF, Videogames

Braaaaaaains: The New “Threat” of Videogames to our Minds

20 May

So today’s example of scare-mongering “science” comes to us from Canada (via the Telegraph in the UK), where someone has apparently “proven” that “Call of Duty increases risk of Alzheimer’s disease,” according to the headline. When added to a recent … Read More »

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Gaming Community, Videogames, Violence Games

Oppression Matters: Intersectionality, Feminism, and the Importance of Diversity as a Practice

18 May

On my way to a conference the other day, I was sitting on the plane reading Estelle Freedman’s No Turning Back, a history of feminism. The young woman in the seat next to me interrupted: “Excuse me, is that a … Read More »

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Game Criticism, Gaming Community, Social Justice Gender

Perspective Shift: Talking Games in the Midst of Violence

29 Apr

Today a friend asked a very good question, and one that I think is valuable to try to answer for cultural critics and academics the world over. What am I even gonna tell my students today. “Well I know everything … Read More »

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Game Criticism, Social Justice, Videogames, Violence Gender

TIME 101

23 Apr

Last night, Anita Sarkeesian celebrated being named one of TIME magazine’s 100 most influential people of the year. The piece in TIME was written by Wil Wheaton, an advocate of equality and diversity in geekdom in general, and gaming in … Read More »

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Gaming Community, Leadership Studies, Social Justice Gender

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