I just read the best summary of this week in gaming that I’ve seen thus far by Chris Plante on Polygon:
Two groups are at opposite ends of this moment:
One side has folded its arms, slumped its shoulders while pouting like an obstinate child that has learned they are getting a little brother or sister but wants to remain the singular focus of his parents affection.
The other side has opened its arms, unable to contain its love and compassion, because they understand they are no longer alone.
This week, the obstinate child threw a temper tantrum, and the industry was stuck in the metaphorical grocery store as everyone was forced to suffer through it together. But unlike a child, the people behind these temper tantrums are hurting others. It’s time to grow up. Let’s not wait until next week to start.
It’s a fantastic summary of what’s happening between the so-called “hardcore” gaming fans (a group into which I’m pretty sure I fit by any definition other than one that involves gender- or physical hygiene- or dwelling-place-stereotypes) and gaming’s diversity critics (those talking about race and sexuality as well as gender). The final paragraph in particular sums up the horrible feeling of embarrassment that I have as a gamer and a critic over being forced not only to watch, but to take part (partially against my will), like the parent or babysitter or older sibling.
What can we, as the responsible party in this tantrum, do? As with small children, we can’t abandon them, we can’t smack them, and we don’t want to be seen with them, but they are our responsibility and even our family. They, like us, are a part of this community, even sometimes against both our wishes. So we have to do what good parents do: don’t encourage, don’t take the bait, and wait – patiently or impatiently, as the case may be – for the child to wear itself out and grow up.