Podcast 7/Millenium Simulation

As I am sure was the point of the exercise, I at first found the simulator nearly impossible to do. Even when I started out only making small changes, if I forgot to check one box my crop yield would fail or I would sustain a loss in the market or one of my villagers would get sick. One of the hardest parts I found was that there never seemed to be enough money. Once I got the hang of the game and was able to make a good profit off of corn for a few seasons it still was not enough to install the infrastructure like indoor bathrooms, water pumps, or even a medical clinic that would have been a lot more effective in preventing the villagers from getting sick. Another thing I noticed is that the only way to keep the family and the village afloat was to have Kodjo and Fatou doing work on various things for all hours of the day. I tried at first having at least a few idle hours for them for their health but I soon realized that the only way to make a profit for the family and the village was to have them tasked out for every hour. Overall I think this simulator ties back to the podcast in many ways, one of them being that small changes, or ‘adjustments in habits’ like the human body example suggests, are the best way of facilitating change in a system. This is easy to observe once we are aware of it, as many problematic systems do not disappear overnight. Secondly, this simulator definitely illustrates the fact that systems cannot be lead by either a small group of leaders or a single leader. There were way too many variables for me to remember and each round I would always forget at least one small detail. As stated in the podcasts, systems are so intricate and have so many moving parts that they require a much larger group of leaders to effectively handle the task.

2 thoughts on “Podcast 7/Millenium Simulation

  1. Madyson Fitzgerald

    I definitely agree, it Dorner was right in that every goal we set has an outcome that we desire, but there’s always other consequences that we aren’t even aware of. It was like that in the majority of the seasons I played in the simulation (which I found equally frustrating).

  2. Josephine Holland

    I found a similar roadblock in the simulator when I tried to give anyone who was sick a few hours off to recover, but soon was unable to maintain sustenance. It was nearly impossible to keep track of all facets of the system at once, and look after the individual family. I almost question the dictatorial level of control given to the players, as I found myself with some decision paralysis, and would have like to be able to read a situation and respond instead of just starting from scratch.

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