So recent events – of which I’m sure many of you are aware – in the games-journalism world have me thinking about the nature of sexism and how privilege corrupts the idea of social justice. Not only have people been throwing around the term “social justice warrior” as both a personal banner and an insult, depending on one’s political and social position, but I’ve seen several instances of “journalism is corrupt!” being thrown about without anyone really interrogating what that means.
First, and probably most obviously, is the Zoe Quinn debacle in which the developer of Depression Quest (which I’ve been meaning to play but haven’t gotten to in my queue just yet) had some sort of sexual relationship with a person who is not her boyfriend. I’m a little sketchy on the details and would mostly prefer to stay that way, but the end result is that her now-ex-boyfriend got hurt (emotionally and/or pridefully) and marshaled 4chan to recoup his tarnished honor.
I’m not questioning whether or not he has the right to feel hurt by adultery or betrayal or cheating or even being rapidly replaced or whatever it is that happened. He does, absolutely. It’s a shitty position in which to be. But that does not give him the right to attack his ex in the manner and to the degree in which he has. Getting a bunch of people to threaten the mental and physical well-being of another person, getting people to post private information and photographs to the public internet, and having people harass said person about her “integrity” and “ethics” while committing unconscionable acts of emotional assault are not appropriate and are in fact horrific and should be arrest-worthy.
Today, I saw this tweet:
This person’s feed is full of disparaging tweets about Quinn, and has now attacked Kotaku‘s Patricia Hernandez (via Stephen Totilo, editor for Kotaku) for supposed illicit affairs with game devs.
Totilo’s policy seems to be that so long as the developers aren’t gaining unfairly positive reviews from the relationships, and that the reporters just avoid reporting about those particular devs when possible, it’s fine:
@subtleblend seems to think that in the really incredibly small developer-journalist community that any sort of human interaction qualifies as a “relationship.” Certainly, advocating about how awesome a developer’s game is when one is in a position to influence sales is problematic, but most of the “proof” offered by @subtleblend of bias are collections of quotes and links to Anna Anthropy’s blog or games site – not actual reviews. One of them did suggest that one of Anthropy’s creations is “cute,” but was not the kind of “drop-everything-and-buy-it” kind of review that one would expect from a biased journalist.
But even if there is something problematic about Hernandez’s friendship with Anthropy here, the question that no one has yet asked remains: why is it that all of a sudden “everyone” (men) is concerned with journalistic ethics specifically surrounding primarily female developers? Hernandez – who has received her share of harassment in the past simply for being female and a games journalist – is also female, and is therefore subject to this campaign, but notice how the person being harassed in the Zoe Quinn “scandal” is primarily Zoe – and not the other (male) party.
With the exception of Phil Fish (whose life has been thoroughly screwed-with), the subjects of these harassment campaigns are women: Anita Sarkeesian, Carolyn Petit, Anna Anthropy, Zoe Quinn, Patricia Hernandez. What the trollish hordes have concluded (*cough* manufactured *cough*) from this is that women are therefore a threat to journalistic ethics. Not my words, theirs, as Zoya Street explains on Border House. All of which comes down to the same sexist “fears” that women will somehow “corrupt” or “take away” the male-dominated arena of games – both development and journalism, which is – of course – complete bullshit.
Finally, this is the point where I feel the need to say that as a critic of games who is also married to a game developer, banning journalists and critics from any sort of fraternization with game devs is downright idiotic.Now I’m not in a position to give any noticeable benefit to said developer, so my ethics aren’t really in question, but I’ve written on games he’s developed and said both positive and negative things about them as a player and a critic because that’s my job. Would it be sketchy for me to say that a game my husband worked on is the best thing ever and everyone should buy it? Only if I didn’t really think so.
Totilo’s point that it’s “better” for journalists to be upfront about their relationship with developers allows readers to say “how honest is this? how much does the author’s liking of this developer influence their thoughts?” I get why that might be a good CYA for an editor, and why readers might want to be informed of all the elements going into a decision.
But. And this is a but that is mostly applicable for women, both journalists and devs, the disclosure of that information also leads to dismissal – “she’s only saying she likes it because she’s sleeping with him/he’s only saying that because she’s sleeping with him.” If that is true, it’s a problem, but the assumption typically comes with a heavy dose of sexist presumption (in both directions).
In any industry, people marry other people in the industry, people sleep with other people in the industry, and so on. It happens in movies, in music, in tv, in publishing, in games, in academia. Should there be cronyism policies in place? Probably to ensure avoidance of worst-case scenarios, but if both people are capable of conducting themselves like adults, then there shouldn’t be an issue. Obviously, there are cases where people can’t act like adults, where they publish nude photos and release private information out of spite, but then those are the people who should be punished.
The long and short of it is that people are people. People will become involved with other people in their field of interest because that’s what brings people together, whether romantically or platonically. Some of those people will be women. It’s time the games industry caught up with the rest of the planet, puts on its big-kid pants, and starts acting like an adult.