Come join us!
The CTLT will be hosting a Virtual Reality Open House in the Jepson C&P room on February 9th and 23rd from 1-4 pm. All on campus (faculty, staff, & students!) interested in virtual or augmented reality are invited!
During this open house you’ll have the chance to interact with new VR technology that uses positional tracking (which basically means it knows where you are in space) to mimic your movements in the virtual world. Our positional tracking device is called the HTC Vive and using it really gives you a sense of how powerful VR can be.
We in the CTLT believe in exploring emerging technologies that can create new educational opportunities. Positional tracking VR has the potential to pave many new avenues in learning and research here on campus. To help guide your journey, we’ve outlined a few different experiences to choose from.
Amulette (cinematic / storytelling)
- Described as the first VR masterpiece, this animated tale gives you a taste of how virtual reality creates new storytelling challenges and opportunities.
- http://www.penrosestudios.com
Destinations (presence / social)
- A promise of VR has always been to take you places you’ve never been. Destinations and Realities.io are apps that push the envelop of imaging technology to take you to far off places and allow you to experience medieval churches or mountaintops from the comfort of Jepson Hall.
- Destinations
Tilt Brush (Content Creation)
- Technological advancements are so important to the educational landscape because they create new opportunities that were never before possible, opening new avenues for educations to guide their students down. Tilt Brush is an app that creates a completely new opportunity: to create in virtual space. You can create paintings, sketches, buildings, even volcanos and then walk around and interact with them.
- Tilt Brush
Ping Pong (task simulation)
- What’s the difference between a virtual experience and a real experience? As virtual experiences become more prevalent we must ask ourselves whats the difference between virtual and actual reality? Experience what virtual reality ping pong has to offer?
- Paddle Up
The Lab (gaming: bow and arrow)
- Let’s be honest, most content available on VR are games. This is probably one of the most fun. Protect your castle from stickman in this fantastic game from Valve.
- The Lab
Engage (virtual classroom)
- Have you ever been frustrated with the laws of nature when teaching in the classroom? Have you wanted to show a microscopic structure with your hands or demonstrate a dangerous interaction for your students? With virtual reality, there is potential to engage with your students in new ways. Just as a fair warning – this app is early in development but will give you a glimpse into the direction the field is going.
- http://immersivevreducation.com/engage/
Hope to see you at the open house!