{"id":904,"date":"2014-08-17T13:24:21","date_gmt":"2014-08-17T17:24:21","guid":{"rendered":"http:\/\/blog.richmond.edu\/playing-at-leadership\/?p=904"},"modified":"2014-08-17T13:24:21","modified_gmt":"2014-08-17T17:24:21","slug":"to-fix-or-not-to-fix","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/playing-at-leadership\/2014\/08\/17\/to-fix-or-not-to-fix\/","title":{"rendered":"To Fix or Not To Fix"},"content":{"rendered":"<p>This week, <a href=\"http:\/\/www.gamespot.com\/articles\/remember-me-dev-not-trying-to-fix-the-industry-by-\/1100-6421734\/\" target=\"_blank\">Gamespot ran a piece on how Dontnod, the developer who made Remember Me and is currently working on <em>Life is Strange<\/em>, isn&#8217;t &#8220;trying to fix the industry&#8221; by featuring female leads<\/a>. This struck me as odd on a couple of levels.<\/p>\n<p>First, Dontnod is &#8220;trying to fix the industry&#8221; by having female leads, but not in a pushy kind of way, which is probably why they said what they did:<\/p>\n<p style=\"text-align: left; padding-left: 30px;\">&#8220;That&#8217;s not us trying to be different for the sake of being different,&#8221; creative director Jean-Maxime Moris told <a href=\"http:\/\/www.joystiq.com\/2014\/08\/14\/life-is-strange-ambiguous-young-love-among-leading-ladies\/\" rel=\"nofollow\" data-ref-id=\"false\">Joystiq <\/a>at Gamescom. &#8220;It&#8217;s not as if we&#8217;re trying to &#8216;fix the industry.'&#8221;<\/p>\n<p>What this says to me is that Dontnod is trying to make games that are good, games that are unique or &#8220;fresh&#8221; (to use one of the buzzwords), games that aren&#8217;t the same cookie-cutter white-male-shooter games that everyone else seems to think is required for success. What that means, really, is that they <strong>are<\/strong> trying to be different, but not &#8220;for the sake of being different&#8221; &#8211; the idea is to make an original game because that&#8217;s a good thing, not just to shock people or stick out like a sore thumb.<\/p>\n<p>I find it a little odd that people disparage the idea of being different &#8220;for the sake of being different&#8221; &#8211; that somehow wanting to make something original is not a legitimate goal in and of itself. But that is as it is. Certainly, if a company wants to be successful, they need to make a game that is fun, a game that is popular, but I&#8217;m not sure why Moris went out of his way to assure players that &#8220;being different&#8221; isn&#8217;t one of the goals.<\/p>\n<p>Second, art director Michel Koch explains the presence of female leads by saying that<\/p>\n<p style=\"padding-left: 30px;\">&#8220;We have women in the dev team&#8211;not that many because it&#8217;s still the video game industry and there are not that many women&#8211;but we have women working on the game,&#8221; Koch said. &#8220;And our writer, which is an American writer we&#8217;ve worked with before, he&#8217;s consulting with his nieces. He&#8217;s showing scripts to them, to read it and see if it feels genuine and fresh.&#8221;<\/p>\n<p>There are women on the team. (Admittedly, having women on a development team is a thing that is sadly rare, but here seems more like an apology than a reasonable statement &#8211; but that could be the way it&#8217;s framed and not what Koch intended at all.) Women are a part of the development process, and the game has female leads. Sadly, this is as unusual and innovative as the article frames it &#8211; but it shouldn&#8217;t be.<\/p>\n<p>But that aside, the headline &#8211; like the quote &#8211; also makes some basic assumptions about videogames and gamers that is still bothersome. It has become headline-worthy point when a developer makes not one, but <strong>two<\/strong> games in a row that feature female leads (that aren&#8217;t a series, like <em>Tomb Raider<\/em>). My god. I applaud Dontnod for doing it, mind you, but I&#8217;d rather see the headline be about the game instead of about a developer defending the choice to make two games in a row featuring female leads.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week, Gamespot ran a piece on how Dontnod, the developer who made Remember Me and is currently working on Life is Strange, isn&#8217;t &#8220;trying to fix the industry&#8221; by featuring female leads. This struck me as odd on a &#8230; <a class=\"more-link\" href=\"https:\/\/blog.richmond.edu\/playing-at-leadership\/2014\/08\/17\/to-fix-or-not-to-fix\/\">Read More &raquo;<\/a><\/p>\n","protected":false},"author":1710,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9130,9134,104,9136],"tags":[],"class_list":["post-904","post","type-post","status-publish","format-standard","hentry","category-game-criticism","category-gaming-community","category-gender","category-videogames"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6XN03-eA","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/904","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/users\/1710"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/comments?post=904"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/904\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/media?parent=904"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/categories?post=904"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/tags?post=904"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}