{"id":82,"date":"2012-07-10T13:15:26","date_gmt":"2012-07-10T17:15:26","guid":{"rendered":"http:\/\/blog.richmond.edu\/playing-at-leadership\/?p=82"},"modified":"2012-07-10T13:24:50","modified_gmt":"2012-07-10T17:24:50","slug":"the-new-ending-more-me3","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/playing-at-leadership\/2012\/07\/10\/the-new-ending-more-me3\/","title":{"rendered":"The New Ending (more ME3)"},"content":{"rendered":"<p>So I downloaded and played the Extended Cut for Mass Effect 3. Given <a title=\"That ME3 Post\" href=\"http:\/\/blog.richmond.edu\/playing-at-leadership\/2012\/06\/02\/that-me3-post\/\">my disappointment in the &#8220;original&#8221; ending, <\/a>I wasn&#8217;t prepared to be thrilled by its extension. Nor was I. What I was not, however, was saddened, horrified, or made even more depressed by it.<\/p>\n<p>I would take it as an improvement. I would not say that it &#8220;fixed&#8221; the problems with the original ending. In fact, it helped to clarify one of the more prominent disappointments I had with it. If you don&#8217;t want it spoiled, stop reading now.<\/p>\n<p>The extension added in a logical explanation for how the heck my teammates got away from me and back on the Normandy (good!). It put in a final goodbye to the romance interest (also good!). It told me what happened to my squad and all the thousands of aliens that had joined the battle for earth&#8230; albeit a bit quickly and rushed (positive neutral).<\/p>\n<p>It did not fix the big, gaping, logical flaws in the ending with the Catalyst. In fact, it made them more pronounced. Although you can now shoot the Catalyst (and I&#8217;m sure there were many players out there who wanted to), it makes you lose because the Reapers destroy everything. Nevertheless, there&#8217;s a little bit of catharsis there. However, the idea that what boils down to an AI is playing god by &#8220;deciding&#8221; that there is a cycle of life and death and it alone is responsible for arbitrating that cycle is just&#8230; not enough. While the core idea behind the Catalyst is really quite compelling, its execution as a petty godling taking the form of a dead child Shepard failed to save is&#8230; weak at best. When Shepard asks it (extended ending) about its creators and why it thought it had the right to destroy them, it says Shepard would not understand.<\/p>\n<p>There is nothing I loathe more in fiction than a character who says, &#8220;Oh, I&#8217;m not going to tell you because you won&#8217;t understand.&#8221; What that says to me is that the author doesn&#8217;t actually know or is incapable of adequately explaining themselves&#8230; and doesn&#8217;t want to bother trying. Bad storytelling.<\/p>\n<p>I also hate the now obvious implication that I&#8217;m supposed to embrace this thing that wants to annihilate all sentient life and meld my DNA with it&#8230; because it says so? I think not. And this visceral hate-filled reaction is really why I think Bioware <strong>did <\/strong>improve the ending. Because I&#8217;m feeling something against a figure in their game that my Shepard would feel. It caused me to weigh the consequences (the loss of some allies) against the fact that I was being told by this lordling-AI that it and I should bond, and I realized that I abhor what it stands for <strong>so much<\/strong> that I&#8217;m willing to destroy other AIs so that I can kill this one and all it represents. That&#8217;s <strong>good<\/strong>. I didn&#8217;t get that in the original.<\/p>\n<p>Now, I&#8217;m not entirely sure that&#8217;s the reaction Bioware wanted to get out of me, but I&#8217;m willing to take it. Sure, the ending was cobbled-together out of artistic stills instead of game-engine footage, and I&#8217;m a little peeved by the fact that it looks <strong>and<\/strong> feels hackneyed. But at least my reaction went from &#8220;What the hell was that crap?&#8221; to something more fundamental. I cared about my choice. I wasn&#8217;t happy about it, but I cared enough to want to make it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So I downloaded and played the Extended Cut for Mass Effect 3. Given my disappointment in the &#8220;original&#8221; ending, I wasn&#8217;t prepared to be thrilled by its extension. Nor was I. What I was not, however, was saddened, horrified, or &#8230; <a class=\"more-link\" href=\"https:\/\/blog.richmond.edu\/playing-at-leadership\/2012\/07\/10\/the-new-ending-more-me3\/\">Read More &raquo;<\/a><\/p>\n","protected":false},"author":1710,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9130,9127,9136],"tags":[],"class_list":["post-82","post","type-post","status-publish","format-standard","hentry","category-game-criticism","category-games","category-videogames"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6XN03-1k","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/82","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/users\/1710"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/comments?post=82"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/82\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/media?parent=82"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/categories?post=82"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/tags?post=82"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}