{"id":715,"date":"2013-09-10T13:40:51","date_gmt":"2013-09-10T17:40:51","guid":{"rendered":"http:\/\/blog.richmond.edu\/playing-at-leadership\/?p=715"},"modified":"2013-09-10T13:40:51","modified_gmt":"2013-09-10T17:40:51","slug":"on-the-concept-of-being-masculine","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/playing-at-leadership\/2013\/09\/10\/on-the-concept-of-being-masculine\/","title":{"rendered":"On the &#8220;Concept of Being Masculine&#8221;"},"content":{"rendered":"<p>So today&#8217;s grand internet explosion related to gender and gaming has to do with a <a href=\"http:\/\/www.theguardian.com\/technology\/2013\/sep\/07\/grand-theft-auto-dan-houser\" target=\"_blank\">comment made by the lead developer of the <em>Grand Theft Auto<\/em> series Dan Houser at Rockstar games and printed in The Guardian<\/a>, and <a href=\"http:\/\/www.polygon.com\/2013\/9\/10\/4714466\/rockstar-co-founder-dan-houser-explains-lack-of-female-protagonists\" target=\"_blank\">picked up by Polygon<\/a>:<\/p>\n<p style=\"padding-left: 30px;\">Despite Rockstar&#8217;s sometimes secretive aura, Houser is very direct and has strong views on GTAV&#8217;s relationship with the movies (&#8220;We don&#8217;t need to hark back to film when technology allows us to produce our own response to real places&#8221;), on the lack of playable female characters (&#8220;The concept of being masculine was so key to this story&#8221;) and on game conferences like E3 and Gamescom, which he no longer attends (&#8220;You don&#8217;t play a videogame in a room with 20,000 people doing the same thing unless you&#8217;re a lunatic&#8221;).<\/p>\n<p>The reason there aren&#8217;t playable female characters in <em>GTA<\/em> is that &#8220;The concept of being masculine was so key to this story&#8221; that having a playable female avatar seemed inappropriate. I am a staunch advocate for more playable female protagonists. I think a lot of games could be improved &#8211; and reach a broader fan base &#8211; by making gender one of several customizable options in character creation.<\/p>\n<p>But I don&#8217;t care that <em>GTA<\/em> wants all their protagonists to be men. (And not just because I have no personal interest in playing it &#8211; I played <em>Braid<\/em> and I think that needed to be a male protagonist, too.) The reason I&#8217;m entirely unconcerned by Houser&#8217;s comment is because I think that telling a story about masculinity is the <strong>only reasonable explanation for having only male protagonists<\/strong>. Could they talk about masculinity from a female protagonist&#8217;s perspective? I&#8217;m sure they could, but that&#8217;s not the point. The point is that this is a story about masculinity, machismo, and its relationship to an urban environment replete with vice and crime. It&#8217;s a very particular story and it actually has a legitimate claim to a specifically-gendered protagonist.<\/p>\n<p>Yes, you could have a woman or a gay man or a trans*person in the same setting, but then the story wouldn&#8217;t be about cis-masculinity. It would be a different story, and one probably worth telling, but that isn&#8217;t <em>GTA<\/em>&#8216;s story, any more than the story of a young man coming of age is <em>Tomb Raider<\/em>&#8216;s story.<\/p>\n<p>So while I do think there should be more female protagonists in videogames, this isn&#8217;t another <a title=\"Now with Improved Fem-Tech!\" href=\"http:\/\/blog.richmond.edu\/playing-at-leadership\/2013\/08\/15\/now-with-improved-fem-tech\/\" target=\"_blank\"><em>Call of Duty: Ghosts<\/em> problem<\/a>; where Activision proffered a lame excuse about &#8216;technology&#8217; being the limiting factor for their lack of women in the <em>COD<\/em> series, <em>GTA<\/em> has an aesthetic, meaningful reason for their choice, and that, in my estimation, is actually a justification for the continued exclusion of female protagonists from the game.<\/p>\n<p>This is not to say that I consider <em>GTA<\/em> to be a paragon of games. While its open-world layout has revolutionized the industry in many ways, I find its depiction of prostitutes and women in general to be rather heinous. I despise the fact that the player can beat women and is even praised for doing so. But in this &#8211; and possibly <strong>only<\/strong> this &#8211; case, I think they&#8217;ve given a justification for why their protagonists are and will remain (for the time being) men.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So today&#8217;s grand internet explosion related to gender and gaming has to do with a comment made by the lead developer of the Grand Theft Auto series Dan Houser at Rockstar games and printed in The Guardian, and picked up &#8230; <a class=\"more-link\" href=\"https:\/\/blog.richmond.edu\/playing-at-leadership\/2013\/09\/10\/on-the-concept-of-being-masculine\/\">Read More &raquo;<\/a><\/p>\n","protected":false},"author":1710,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9130,9134,104,9136],"tags":[],"class_list":["post-715","post","type-post","status-publish","format-standard","hentry","category-game-criticism","category-gaming-community","category-gender","category-videogames"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6XN03-bx","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/715","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/users\/1710"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/comments?post=715"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/715\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/media?parent=715"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/categories?post=715"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/tags?post=715"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}