{"id":361,"date":"2013-03-27T11:37:07","date_gmt":"2013-03-27T15:37:07","guid":{"rendered":"http:\/\/blog.richmond.edu\/playing-at-leadership\/?p=361"},"modified":"2013-07-11T13:37:39","modified_gmt":"2013-07-11T17:37:39","slug":"tlf-violence-virtual-space-and-serious-games","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/playing-at-leadership\/2013\/03\/27\/tlf-violence-virtual-space-and-serious-games\/","title":{"rendered":"TLF: Violence, Virtual Space, and &#8220;Serious Games&#8221;"},"content":{"rendered":"<p>Linking over to <a href=\"http:\/\/thelearnedfangirl.com\/2013\/03\/26\/violence-virtual-space-and-serious-games\/\" target=\"_blank\">yesterday&#8217;s The Learned Fangirl post on &#8220;Violence, Virtual Space, and &#8216;Serious Games.&#8217;<\/a>&#8221; It&#8217;s a more positive spin on my usual rants about why we shouldn&#8217;t blame games to talk a bit more about why games are a good thing. Coming off of PAX East (which was a blast), it&#8217;s a bit of a reminder about why gaming is both popular and healthy&#8230; and why as a form of entertainment media, it not only isn&#8217;t causing us active harm, but in fact has a great capacity to do good.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Linking over to yesterday&#8217;s The Learned Fangirl post on &#8220;Violence, Virtual Space, and &#8216;Serious Games.&#8217;&#8221; It&#8217;s a more positive spin on my usual rants about why we shouldn&#8217;t blame games to talk a bit more about why games are a &#8230; <a class=\"more-link\" href=\"https:\/\/blog.richmond.edu\/playing-at-leadership\/2013\/03\/27\/tlf-violence-virtual-space-and-serious-games\/\">Read More &raquo;<\/a><\/p>\n","protected":false},"author":1710,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9130,9128,9147,9136,9141],"tags":[],"class_list":["post-361","post","type-post","status-publish","format-standard","hentry","category-game-criticism","category-leadership-studies","category-tlf","category-videogames","category-violence"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6XN03-5P","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/361","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/users\/1710"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/comments?post=361"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/361\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/media?parent=361"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/categories?post=361"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/tags?post=361"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}