{"id":261,"date":"2012-10-12T11:50:21","date_gmt":"2012-10-12T15:50:21","guid":{"rendered":"http:\/\/blog.richmond.edu\/playing-at-leadership\/?p=261"},"modified":"2012-10-12T11:50:21","modified_gmt":"2012-10-12T15:50:21","slug":"tag-youre-it","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/playing-at-leadership\/2012\/10\/12\/tag-youre-it\/","title":{"rendered":"Tag, You&#8217;re It!"},"content":{"rendered":"<p>The last five years or so have seen an increase in crowd-sourcing (from places like Kickstarter and IndieGoGo) and crowd-source gaming (like Improv Anywhere or city-wide scavenger hunts, like those sponsored by SVNGR). Today I received a tweet from KindnessGirl in Richmond for <em><a href=\"https:\/\/www.facebook.com\/tagyoureitrva\" target=\"_blank\">Tag, You&#8217;re It<\/a>!<\/em><\/p>\n<p>It&#8217;s a different kind of tag, and it&#8217;s a part of crowd-source gaming that seeks not only to involve a community, but to involve a community in something good &#8211; in this case, in committing acts of kindness. The game works like this: you find a &#8220;kindness tag,&#8221; and you are IT. You then have to perform an act of kindness and then leave the tag to &#8220;tag&#8221; someone else. It then passes on.<\/p>\n<p><em>Tag, You&#8217;re It!<\/em> is a game that&#8217;s participating in what Jane McGonigal calls &#8220;happiness engineering&#8221; &#8211; a way to make ourselves and our society happier. Performing acts of kindness and receiving them make us feel happier &#8211; therefore, <em>Tag, You&#8217;re It!<\/em><em>\u00a0<\/em>is helping us to &#8220;engineer&#8221; a little more happiness into our community&#8230; both short term and, hopefully, long term.<\/p>\n<p>This kind of game is a form of guerrilla leadership (I&#8217;m not sure if that&#8217;s actually a leadership term, but I&#8217;m going to use it as one) in which leadership is being enacted (in this case, by the mechanics of the game) on individuals mostly without their awareness. They&#8217;re playing a game, but in the process of interacting with its mechanics &#8211; performing an act of kindness, in this case &#8211; they&#8217;re transmitting a transformative ideology (of kindness).<\/p>\n<p>The aim of these games is dual: first, to cause people to &#8220;engineer happiness,&#8221; and, second, to cause people to transform their lives long-term to be a little (or a lot) kinder to the people around them. The ultimate aim of a game like <em>Tag, You&#8217;re It!<\/em> is to make people want to continue the mechanic (a random act of kindness) even outside of the scope of gameplay. By making it a part of a game, that mechanic (the act of kindness) becomes autotelic &#8211; fun for its own sake. And once the mechanic becomes fun, then it no longer needs the framework of the game (or such is the hope) in order to remain a positive influence on the life of the player.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The last five years or so have seen an increase in crowd-sourcing (from places like Kickstarter and IndieGoGo) and crowd-source gaming (like Improv Anywhere or city-wide scavenger hunts, like those sponsored by SVNGR). Today I received a tweet from KindnessGirl &#8230; <a class=\"more-link\" href=\"https:\/\/blog.richmond.edu\/playing-at-leadership\/2012\/10\/12\/tag-youre-it\/\">Read More &raquo;<\/a><\/p>\n","protected":false},"author":1710,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9139,9127,9128],"tags":[],"class_list":["post-261","post","type-post","status-publish","format-standard","hentry","category-crowd-source-games","category-games","category-leadership-studies"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6XN03-4d","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/261","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/users\/1710"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/comments?post=261"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/261\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/media?parent=261"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/categories?post=261"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/tags?post=261"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}