{"id":1272,"date":"2016-02-17T12:34:00","date_gmt":"2016-02-17T17:34:00","guid":{"rendered":"http:\/\/blog.richmond.edu\/playing-at-leadership\/?p=1272"},"modified":"2016-02-17T12:34:00","modified_gmt":"2016-02-17T17:34:00","slug":"if-you-dont-like-it-the-two-most-ridiculous-arguments-against-diversity-in-games","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/playing-at-leadership\/2016\/02\/17\/if-you-dont-like-it-the-two-most-ridiculous-arguments-against-diversity-in-games\/","title":{"rendered":"If You Don\u2019t Like It: The Two Most Ridiculous Arguments Against Diversity in Games"},"content":{"rendered":"<p>There are two things I frequently see in arguments against diversity in games (and other media, but especially in games) which are worth noting because of the spectacular way in which they completely miss the ideological boat about which the argument for diversity is being made.<\/p>\n<p>The first is \u201cif you don\u2019t like it, then don\u2019t play it.\u201d The second is \u201cif you don\u2019t like it, then make your own.\u201d Each of these relies on a core presumption that the person doing the disliking is part of a niche market and whose input into the content of mainstream games is largely irrelevant to begin with, which is dismissive in the worst possible way. However, that isn\u2019t really what bothers me about these two arguments.<\/p>\n<p>Adrienne Shaw sums up the essential problem with the first argument in her 2014 book <em>Gaming at the Edge<\/em>:<\/p>\n<blockquote><p>This assumption that it is audiences\u2019 responsibility to avoid offensive content builds on neoliberal logics and niche-marketing norms. It seems inconceivable to those who make these arguments that there is a social responsibility to think through who is always being excluded from particular genres and media. More than that, it refuses to acknowledge that critiques are not about personal consumption. They are about a world in which certain types of bodies are relegated to specific roles. (158-159)<\/p><\/blockquote>\n<p>What this means is that the neoliberal framework which structures much of our society\u2014the idea that each individual is particularly and specifically responsible for their condition in life irrespective of racial, social, economic, or political influences\u2014causes the onus for offensive material to be placed on the individual members of the audience rather than on content creators. From this perspective, content creators have exactly zero responsibility to their audience\u2014which any serious content creator (in any medium) will tell you is the perfect recipe for \u201cstarving artist.\u201d<\/p>\n<p>To break things down a bit. The neoliberal mindset is a central pillar of modern American culture. It tells us that we are each special snowflakes whose uniqueness is the product of individual development which is uninhibited by any external influences, including things like systemic racism, institutionalized sexism, media bias, or economic hardship. All of the things we experience\u2014both good and bad\u2014are the direct result of our own individual effort and ability.<\/p>\n<p>There is so very much wrong with that standpoint that it\u2019s hard for me to know where to begin. To be blunt, there is, in actuality, <strong>very little<\/strong> that each of us can do to overcome the systemic and institutional forces which act upon us. I am one of the very fortunate who happened to be born in the U.S. to a middle-class white family who could afford a quality education, food on the table, and entertainment which kept me out of trouble. I always had people\u2014usually my parents\u2014to take care of me as a child, and while I worked in high school and college, it was out of a desire for extra spending money (and my parents\u2019 desire to instill fiscal responsibility in me) rather than dire necessity. I am also a woman, however, and one who does not always conform to the gendered expectations which accompany that identity in American society, and those markers occasionally put me at a disadvantage (albeit a much smaller one than those faced by millions of other people every day).<\/p>\n<p>These factors mean that most of my life has been one of privilege rather than hardship, and that the biggest struggles I face are ideological ones largely of my own choosing (the notable exception being my gender). For a transwoman born into an economically disadvantaged black family in the slums of Atlanta, my career trajectory would be all but unreachable, no matter the personal motivation that individual might have. And that is why neoliberalism is bulls***; because that transwoman has to work easily ten (if not a hundred) times as hard as I have in order to reach a level of social parity with me. Neoliberalism is a lie the privileged like to tell\u2014and sell\u2014in order to justify their privilege.<\/p>\n<p>When it comes to the paradigm of \u201cif you don\u2019t like it, don\u2019t play it,\u201d neoliberalism presumes that each individual is responsible for gatekeeping the content which enters their sphere of influence. In some cases, this is not unreasonable. I do not like chess, for example. I therefore don\u2019t play chess. So why isn\u2019t this an acceptable answer? Because the point is not simply that I don\u2019t <strong>like<\/strong> the thing I am criticizing in some cases.<\/p>\n<p>In some cases\u2014let\u2019s say the original 1996 <em>Tomb Raider<\/em>\u2014I actually <strong>do <\/strong>like the game. I like the mechanics, I like the core concept. What I don\u2019t like is the horrifying depiction of sexism and stereotypes in the game. Not playing <em>Tomb Raider<\/em> isn\u2019t the solution because there simply isn\u2019t a game which contains <em>Tomb Raider<\/em>\u2019s mechanics and concept but doesn\u2019t contain Lara Croft or Larson Conway or that poor stereotyped Peruvian in the opening scene who was eaten by wolves.<\/p>\n<p>Which leads us to the point that \u201ccritiques are not about personal consumption,\u201d they are, in fact, about the social responsibility which content creators have to their audiences on an ideological level. This is not to say that content creators should be censored or legally prohibited from creating stereotyped Peruvians, but, rather, that they ought to have the social responsibility <strong>not<\/strong> to make their Peruvian characters without giving them Mexican accents, ponchos, and sombreros. And to put pants on Lara Croft when she\u2019s in the snowy Andes.<\/p>\n<p>Content creators\u2014whatever the myth of the inspired creative artiste might be\u2014are creating their content <strong>for audiences<\/strong> and therefore ought to keep those audiences in mind when they create that content. This means not just considering what an audience <strong>will<\/strong> buy, but what ought to be included in the content from a sociopolitical <strong>as well as<\/strong> creative perspective.<\/p>\n<p>Which leads us to the second terrible argument: \u201cIf you don\u2019t like it, then make your own.\u201d The sheer idiocy of this statement continues to baffle me every time I encounter it. This is <strong>only<\/strong> a viable solution <strong>if<\/strong> the person in question happens to possess the skills, equipment, and desire to make a game. Those are not things to be undertaken casually. Game-creation equipment\u2014even for mobile or flash games\u2014is expensive and inaccessible for most people below a certain economic level. But even presuming one can purchase the necessary equipment (which if one wants to make a 3D shooter is going to be far and away more expensive than a simple flash or text-based game), one must also have the capital necessary to not work a full-time job in order to put in the time needed to create a game (which, for a AAA title, typically takes 40-1000 people up to five years to make). Finally, they have to know how. Most people are not programmers, artists, writers, sound technicians, animators, and designers.<\/p>\n<p>That is, by the way, why those people are buying games in the first place. In fact, it is highly likely that people who critique a game do so because they aren\u2019t capable of making a better one <strong>and<\/strong> because they actually <strong>like<\/strong> games, which is why they want games to be better, mechanically, narratively, and politically. So I suppose the fundamental problem with both these arguments isn\u2019t the second half\u2014it\u2019s the presumption that games are being critiqued because of dislike. I don\u2019t critique games because I don\u2019t like them\u2014I critique games because I love them. I just want to be able to love them more.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are two things I frequently see in arguments against diversity in games (and other media, but especially in games) which are worth noting because of the spectacular way in which they completely miss the ideological boat about which the &#8230; <a class=\"more-link\" href=\"https:\/\/blog.richmond.edu\/playing-at-leadership\/2016\/02\/17\/if-you-dont-like-it-the-two-most-ridiculous-arguments-against-diversity-in-games\/\">Read More &raquo;<\/a><\/p>\n","protected":false},"author":1710,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9130,9148,9134,9154],"tags":[],"class_list":["post-1272","post","type-post","status-publish","format-standard","hentry","category-game-criticism","category-games-as-art","category-gaming-community","category-social-justice"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6XN03-kw","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/1272","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/users\/1710"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/comments?post=1272"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/1272\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/media?parent=1272"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/categories?post=1272"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/tags?post=1272"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}