{"id":1235,"date":"2015-12-14T10:47:46","date_gmt":"2015-12-14T15:47:46","guid":{"rendered":"http:\/\/blog.richmond.edu\/playing-at-leadership\/?p=1235"},"modified":"2015-12-14T10:47:46","modified_gmt":"2015-12-14T15:47:46","slug":"aiptlf-not-just-a-game-rise-of-the-tomb-raider-part-2","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/playing-at-leadership\/2015\/12\/14\/aiptlf-not-just-a-game-rise-of-the-tomb-raider-part-2\/","title":{"rendered":"AIP\/TLF Not Just a Game (Rise of the Tomb Raider Part 2)"},"content":{"rendered":"<p>As I continued playing through <em>Rise of the Tomb Raider<\/em>, elements of the game&#8217;s narrative and <em>mise en scene<\/em> just started jumping out at me as being particularly apropos for the current state of the world. Even though I was barely a half-hour into gameplay, I had already sent an over-excited email to some very nice editors who agreed to allow me to change my proposed book chapter on <em>Tomb Raider<\/em> (2013) to one on <em>Rise<\/em>&#8212;<a href=\"http:\/\/thelearnedfangirl.com\/2015\/12\/not-just-a-game-as-i-play-rise-of-the-tomb-raider-part-two\/\" target=\"_blank\">this As-I-Play post on TLF<\/a> explains what it was about the game that made me say &#8220;I <strong>have<\/strong> to write about this.&#8221;<\/p>\n<p>It&#8217;s rare that I pick up anything&#8211;book or game or play&#8211;and feel a <strong>compulsion<\/strong> to write about it. This game did that to me. I <strong>have<\/strong> to write about it in a way that is a combination of ethical imperative and cultural mandate. This game enters into current socio-political discussions so clearly&#8211;without wielding the spiked symbolism bat that plagues many Irrational titles&#8211;that it may as well have dumped a bucket of ideological icewater over my head without saying a thing.<\/p>\n<p>And that&#8217;s one of the big differences between well-handled cultural criticism and less mature criticism: it needs to be clear, but at the same time one does not wish to feel that the work in question has condescended. Irrational games (<em>BioShock, BioShock Infinite<\/em>) feel&#8211;to me, anyway&#8211;as though they are condescending to me. (By the way, that doesn&#8217;t mean I don&#8217;t like them&#8211;I do!) <em>Rise of the Tomb Raider<\/em> is just as obvious as <em>Infinite<\/em>, but I don&#8217;t feel as though I&#8217;ve been condescended to. I feel as though they took an important modern concern and spread it out on the table with clear labels WITHOUT adding a flashing neon sign on top of it and then explaining, in a slow voice, just what they&#8217;re trying to say. They don&#8217;t need to.<\/p>\n<p>This As-I-Play is where I fell in love with <em>RIse of the Tomb Raider<\/em>, mostly because it proves a point I&#8217;ve been arguing for years: nothing&#8211;no book, no movie, no tv show, no videogame&#8211;is made without reflecting on its cultural context. Nothing is &#8220;just entertainment.&#8221; And this game shows us why.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I continued playing through Rise of the Tomb Raider, elements of the game&#8217;s narrative and mise en scene just started jumping out at me as being particularly apropos for the current state of the world. Even though I was &#8230; <a class=\"more-link\" href=\"https:\/\/blog.richmond.edu\/playing-at-leadership\/2015\/12\/14\/aiptlf-not-just-a-game-rise-of-the-tomb-raider-part-2\/\">Read More &raquo;<\/a><\/p>\n","protected":false},"author":1710,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9152,9130,9148,9147,9136],"tags":[],"class_list":["post-1235","post","type-post","status-publish","format-standard","hentry","category-as-i-play","category-game-criticism","category-games-as-art","category-tlf","category-videogames"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6XN03-jV","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/1235","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/users\/1710"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/comments?post=1235"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/1235\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/media?parent=1235"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/categories?post=1235"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/tags?post=1235"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}