{"id":1110,"date":"2015-05-21T11:57:28","date_gmt":"2015-05-21T15:57:28","guid":{"rendered":"http:\/\/blog.richmond.edu\/playing-at-leadership\/?p=1110"},"modified":"2015-05-21T11:57:28","modified_gmt":"2015-05-21T15:57:28","slug":"tlf-into-the-friendzone","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/playing-at-leadership\/2015\/05\/21\/tlf-into-the-friendzone\/","title":{"rendered":"TLF: Into the Friendzone"},"content":{"rendered":"<p>I have a <a href=\"http:\/\/thelearnedfangirl.com\/2015\/05\/evolution-of-friendship-mechanics-in-dragon-age-from-origins-to-inquisition\/\" target=\"_blank\">new post&#8211;on an old topic&#8211;up over at TLF that discusses the changing mechanics of friendship and rivalry (approval and disapproval) in BioWare&#8217;s <em>Dragon Age<\/em> series as a whole<\/a>. I&#8217;ve written about this before, at length, but it seemed like something worth discussing now that I&#8217;ve played through <em>Inquisition<\/em> (and then went back and replayed ALL the <em>Dragon Age<\/em>, and am working my way through <em>Inquisition<\/em> again).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have a new post&#8211;on an old topic&#8211;up over at TLF that discusses the changing mechanics of friendship and rivalry (approval and disapproval) in BioWare&#8217;s Dragon Age series as a whole. I&#8217;ve written about this before, at length, but it &#8230; <a class=\"more-link\" href=\"https:\/\/blog.richmond.edu\/playing-at-leadership\/2015\/05\/21\/tlf-into-the-friendzone\/\">Read More &raquo;<\/a><\/p>\n","protected":false},"author":1710,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9130,9147,9136],"tags":[],"class_list":["post-1110","post","type-post","status-publish","format-standard","hentry","category-game-criticism","category-tlf","category-videogames"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6XN03-hU","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/1110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/users\/1710"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/comments?post=1110"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/posts\/1110\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/media?parent=1110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/categories?post=1110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/tags?post=1110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}