{"id":711,"date":"2013-09-08T12:47:40","date_gmt":"2013-09-08T16:47:40","guid":{"rendered":"http:\/\/blog.richmond.edu\/playing-at-leadership\/?page_id=711"},"modified":"2016-09-16T16:05:03","modified_gmt":"2016-09-16T20:05:03","slug":"publications-selected","status":"publish","type":"page","link":"https:\/\/blog.richmond.edu\/playing-at-leadership\/who-am-i\/publications-selected\/","title":{"rendered":"Publications (Selected)"},"content":{"rendered":"<p><strong>Published Articles and Book Chapters on Games<br \/>\n<\/strong><\/p>\n<p>\u201cArtifacts of Empire: Cultural Artifacts, Colonialism, and Orientalist Inner-Texts in <em>Tomb Raider<\/em> (2013)\u201d in <em>Contemporary Research on Intertextuality in Video Games,\u00a0<\/em>edited by Christophe Dure &amp; Christian-Marie Pons for IGI Global (2016), 189-208.<\/p>\n<p>\u201cPlaying (with) the Villain: Critical Play and the Joker-as-Guide in <em>Batman: Arkham Asylum <\/em>(VG 2009)\u201d in <em>The Joker: A Serious Study of the Clown Prince of Crime<\/em>, edited by Robert Peaslee &amp; Robert Weiner for the University of Mississippi Press, 2015. 129-145.<\/p>\n<p>\u201cFriends &amp; Rivals: Loyalty, Ethics, and Leadership in\u00a0<em>Dragon Age II,<\/em>\u201d in\u00a0<em>Identity and Leadership in Virtual Communities: Establishing Credibility and Influence<\/em>\u00a0edited by Joe Essid &amp; Dona Hickey for IGI Global, 2014. 145-169.<\/p>\n<p><a href=\"http:\/\/archiv.ub.uni-heidelberg.de\/ojs\/index.php\/religions\/article\/view\/12162\" target=\"_blank\">\u201cMaker\u2019s Breath: Religion, Spirituality, and the Godless World of\u00a0<em>Dragon Age II<\/em>\u201d in the special issue \u201cReligion and Digital Games\u201d in\u00a0<em>Online: Heidelberg Journal of Religions on the Internet<\/em>\u00a0vol. 5.1 (2014).<\/a><\/p>\n<p><strong>Books<\/strong><\/p>\n<p><em>Staging Power in Tudor and Stuart English History Plays: History, Political Thought, and the Redefinition of Sovereignty<\/em>, Ashgate Publishers, Ltd. (2015).<\/p>\n<p><strong>Media Publications (newspapers, magazines, invited\/featured blog posts)<\/strong><\/p>\n<p>Regular games editor at <a href=\"http:\/\/thelearnedfangirl.com\/\" target=\"_blank\"><em>The Learned Fangirl: A Critical Take on Online Culture and Social Media<\/em><\/a>.<\/p>\n<p>Founder and author at <a href=\"https:\/\/npcgamerwordpresscom.wordpress.com\/\"><em>NPC Gamer<\/em><\/a>.<\/p>\n<p><a href=\"https:\/\/thekojonnamdishow.org\/shows\/2015-06-30\/pop-culture-trends-in-video-gaming\">Invited panel guest on the Kojo Nnamdi Show Tech Tuesdays Pop Culture Trends in Video Gaming <\/a>on WAMU 88.5 out of Washington, D.C.<\/p>\n<p>Piece on gender and gaming distributed to multiple news outlets, <a href=\"http:\/\/seattletimes.com\/html\/opinion\/2025027242_gamergatecolumn16xml.html\" target=\"_blank\">here on the Seattle Times: &#8220;Women&#8217;s Voices Rightly Pushing to Advance Gaming Culture.&#8221;<\/a><\/p>\n<p>One of several &#8220;experts&#8221; on <a href=\"http:\/\/thekojonnamdishow.org\/shows\/2014-02-25\/diversity-video-games\" target=\"_blank\">diversity in gaming on the Kojo Nnamdi Show<\/a> on WAMU 88.5.<\/p>\n<p>Opinion piece online in the <em>Christian Science Monitor<\/em>: \u201c<a href=\"http:\/\/www.csmonitor.com\/Commentary\/Opinion\/2013\/0212\/Stop-blaming-video-games-for-America-s-gun-violence\" target=\"_blank\">Stop blaming video games for America&#8217;s gun violence<\/a>.\u201d (February 12, 2013; reprinted in print edition March, 2013)<\/p>\n<p>Featured blog post on <a href=\"http:\/\/paper.li\/bluebonnetfield\/1313837971?edition_id=255d6ba0-0695-11e3-b45b-00259071bfec\" target=\"_blank\"><em>Women &amp; Technology<\/em>: \u201cNow with Improved Fem-Tech!\u201d on the inclusion of female avatars in <em>Call of Duty: Ghosts<\/em> <\/a>(August 16, 2013).<\/p>\n<p><a href=\"http:\/\/www.digitalamerica.org\/gaming-the-university-of-richmond-ongoing\/\" target=\"_blank\">Featured in <em>Digital America<\/em> as part of a process piece on ARG gaming in education <\/a>(with her Games class).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Published Articles and Book Chapters on Games \u201cArtifacts of Empire: Cultural Artifacts, Colonialism, and Orientalist Inner-Texts in Tomb Raider (2013)\u201d in Contemporary Research on Intertextuality in Video Games,\u00a0edited by Christophe Dure &amp; Christian-Marie Pons for IGI Global (2016), 189-208. \u201cPlaying &#8230; <a class=\"more-link\" href=\"https:\/\/blog.richmond.edu\/playing-at-leadership\/who-am-i\/publications-selected\/\">Read More &raquo;<\/a><\/p>\n","protected":false},"author":1710,"featured_media":0,"parent":117,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-711","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/P6XN03-bt","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/pages\/711","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/users\/1710"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/comments?post=711"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/pages\/711\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/pages\/117"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/playing-at-leadership\/wp-json\/wp\/v2\/media?parent=711"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}