{"id":2060,"date":"2015-09-23T10:52:21","date_gmt":"2015-09-23T15:52:21","guid":{"rendered":"http:\/\/learning.richmond.edu\/?p=2060"},"modified":"2015-09-23T10:52:21","modified_gmt":"2015-09-23T15:52:21","slug":"learning-in-vr","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/learning\/2015\/09\/23\/learning-in-vr\/","title":{"rendered":"Learning in VR"},"content":{"rendered":"<p><strong>Virtual Reality<\/strong> &#8211; some have dreamed about\u00a0this for years. In the late 80&#8217;s and early 90&#8217;s, Star Trek The Next Generation brought us the <a href=\"https:\/\/www.youtube.com\/watch?v=oZwtVz7z0wM\" target=\"_blank\">holodeck<\/a>, where any imaginable story could be told with virtual actors and interactive scenes. And while we&#8217;re a long way from that virtual reality (VR), a few minutes in an <a href=\"https:\/\/www.oculus.com\/en-us\/\" target=\"_blank\">Oculus Rift headset<\/a>\u00a0will likely convince you we&#8217;re on the right path to get there.<img loading=\"lazy\" decoding=\"async\" class=\" size-medium wp-image-2063 alignright\" src=\"http:\/\/learning.ryanbrazell.net\/files\/2015\/09\/phne-271x300.jpg\" alt=\"phne\" width=\"271\" height=\"300\" \/><br \/>\nAt the Center for Teaching, Learning, and Technology, we&#8217;ve been experimenting with an Oculus Rift (<a href=\"https:\/\/learning.richmond.edu\/contact\/\">contact your liaison<\/a> if you&#8217;d like to try it out!) and it&#8217;s amazing. We&#8217;ll have one on <a href=\"https:\/\/learning.richmond.edu\/events\/index.php\/19-oculus-rift-demo-and-workshop?date=2015-11-17-12-00\" target=\"_blank\">public display<\/a>\u00a0for anyone to try later this semester.<br \/>\nBut an Oculus Rift needs a computer to run, and it&#8217;s pretty resource heavy. What if you could use a computer most people have with them all the time, with speakers and screen at the ready, to view VR scenes and stories? Google knows\u00a0<a href=\"http:\/\/www.pewinternet.org\/2015\/04\/01\/chapter-one-a-portrait-of-smartphone-ownership\/\" target=\"_blank\">most of us<\/a> already have a pretty powerful computer with us everywhere we go;\u00a0we just call it a phone.<br \/>\nAt the CTLT, we have\u00a0recently acquired several versions of a relatively new product called <a href=\"https:\/\/www.google.com\/get\/cardboard\/\" target=\"_blank\">Google<\/a>\u00a0<a href=\"https:\/\/www.google.com\/get\/cardboard\/\" target=\"_blank\">Cardboard<\/a>\u00a0that&#8217;s designed to take full advantage of that pocket computer. And frankly, we&#8217;re floored with how good a VR experience Google has created with a box and your phone. Even on a phone that&#8217;s a generation or two old, the experience is fantastic.<br \/>\n<div id=\"attachment_2071\" style=\"width: 310px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/learning.ryanbrazell.net\/files\/2015\/09\/IMG_4317.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2071\" class=\"size-medium wp-image-2071\" src=\"http:\/\/learning.ryanbrazell.net\/files\/2015\/09\/IMG_4317-300x200.jpg\" alt=\"Google Cardboard Viewer\" width=\"300\" height=\"200\" \/><\/a><p id=\"caption-attachment-2071\" class=\"wp-caption-text\">Google Cardboard Viewer<\/p><\/div><br \/>\n<a href=\"http:\/\/www.discoveryvr.com\" target=\"_blank\">Swim with sharks<\/a>, <a href=\"http:\/\/geomedia.com\/blog\/bringing-learning-to-life\/merging-the-past-and-the-future-dinotrek-vr-experience\" target=\"_blank\">run with dinosaurs<\/a>, or just go for a <a href=\"http:\/\/vrse.com\" target=\"_blank\">stroll around New York City<\/a>, all inside a little box. The only downside we&#8217;ve discovered so far is that, for most of us here at the CTLT, it&#8217;s impossible to look cool with a box on your face. But once we tried it, we didn&#8217;t mind how we looked to everyone else. It&#8217;s an amazing experience.<br \/>\nAnd it&#8217;s an amazing experience that we can bring into the classroom. Later this semester, CTLT Liaison\u00a0<a href=\"https:\/\/learning.richmond.edu\/contact\/\">Andrew Bell<\/a> is offering <a href=\"https:\/\/learning.richmond.edu\/events\/index.php\/6-using-byod-bring-your-own-device-initiatives-in-the-classroom?date=2015-10-15-13-30\" target=\"_blank\">Part 1<\/a> of a 2-part workshop series we&#8217;re offering about Bring Your Own Device. At the CTLT, we&#8217;re always looking over the horizon, trying to see how best to use the technology students are bringing into class, emerging education technologies, and what combination of those things can\u00a0best reinforce the effective teaching and learning already taking place at <a href=\"http:\/\/www.richmond.edu\">UR<\/a>.<br \/>\n<div id=\"attachment_2070\" style=\"width: 310px\" class=\"wp-caption alignright\"><a href=\"http:\/\/learning.ryanbrazell.net\/files\/2015\/09\/IMG_4301.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2070\" class=\"wp-image-2070 size-medium\" src=\"http:\/\/learning.ryanbrazell.net\/files\/2015\/09\/IMG_4301-300x200.jpg\" alt=\"IMG_4301\" width=\"300\" height=\"200\" \/><\/a><p id=\"caption-attachment-2070\" class=\"wp-caption-text\">Flying with dinosaurs<\/p><\/div><br \/>\nIn this case, what could we do with this piece of cardboard? With the right app, we can do just about anything. You can already explore ancient <a href=\"http:\/\/publicvr.org\/html\/pro_pompeii.html\">Pompeii online<\/a>, but what if instead of using the monitor and keyboard, you could <a href=\"http:\/\/www.katvr.com\">walk through the city<\/a> in a VR headset? Or <a href=\"http:\/\/www.roadtovr.com\/3d-mapped-htc-vive-demo-brings-archaeology-to-life\/\">explore a current archeological dig<\/a> and have students learn how\u00a0and why decisions are made on site? Or explore the <a href=\"http:\/\/qz.com\/506201\/the-un-is-using-virtual-reality-and-an-immersive-wormhole-to-connect-diplomats-with-syrian-refugees\/\">Zaatari Syrian refugee camp<\/a> in the midst of a class discussion on global politics, or mass migration, or ethics? All of these examples use technology that exists today, and that can engage learning in some exciting new ways.<br \/>\nAs just one example, by using a smartphone, the cardboard headset, and an app called <a href=\"http:\/\/vrse.com\">VRSE<\/a>, you can surf the waves with a professional surfer. More than that, however, you can &#8220;see&#8221; the way a pro surfer reads waves, understands currents, and learn how he surfs through annotations in the video. Text and indicators laid on top of the video help a learner know where to look, why certain things are important, etc. Here, the example is surfing; using the same technology, the example could be ancient Pompeii, the\u00a0human circulatory system, a map of bird migrations&#8230;. It&#8217;s just a box and a smartphone, but it opens a whole world for learners to explore.<br \/>\n<strong>Screenshots from learning to surf:<\/strong><br \/>\n<br \/>\nWe&#8217;re continuing to try and learn from\u00a0the fun new virtual reality apps, especially on Google Cardboard, and invite faculty to stop by or make an appointment with <a href=\"https:\/\/learning.richmond.edu\/contact\/\">your liaison<\/a>\u00a0to talk about possibilities for incorporating virtual reality in student learning. We&#8217;d also like to invite everyone\u00a0in the UR community to stop by our <a href=\"https:\/\/learning.richmond.edu\/events\/index.php\/19-oculus-rift-demo-and-workshop?date=2015-11-17-12-00\" target=\"_blank\">virtual reality demonstration<\/a>\u00a0on November 17 in the\u00a0Tyler Haynes Commons. We&#8217;ll be on the first floor, so please join us, try it out, and let&#8217;s explore ways this might work in the classroom.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Virtual Reality &#8211; some have dreamed about\u00a0this for years. In the late 80&#8217;s and early 90&#8217;s, Star Trek The Next Generation brought us the holodeck, where any imaginable story could be told with virtual actors and interactive scenes. And while we&#8217;re a long way from that virtual reality (VR), a few minutes in an Oculus [&hellip;]<\/p>\n","protected":false},"author":2092,"featured_media":2070,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[86546],"tags":[86610],"class_list":["post-2060","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-teaching-and-learning","tag-virtual-reality"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/learning\/wp-json\/wp\/v2\/posts\/2060","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/learning\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/learning\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/learning\/wp-json\/wp\/v2\/users\/2092"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/learning\/wp-json\/wp\/v2\/comments?post=2060"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/learning\/wp-json\/wp\/v2\/posts\/2060\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/learning\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/learning\/wp-json\/wp\/v2\/media?parent=2060"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/learning\/wp-json\/wp\/v2\/categories?post=2060"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/learning\/wp-json\/wp\/v2\/tags?post=2060"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}