I think that the Games article did a great job illustrating the similarities, differences, pros, and cons of gaming compared to other activities. As someone who has never “gamed”, it is a completely unfamiliar world for me. Like many of you, I’m sure, I was encouraged as a child to read by going to the library and having reading time each day. My school required children to log their reading (pages and time) each day. This made reading a chore for me, and while I still love learning about topics that I find interesting, reading for pleasure is not one of my favorite activities. What if, instead, my parents took me to the gaming store over every weekend, and part of my academic success was based upon my performance in games? It seems strange, but I believe that it is also strange to stress the advantages of reading so heavily. Some people may enjoy reading, but every person works differently.
I know that I am a kinesthetic learner. I fidget all the time in class, and especially when I read, because staying in one place simply looking at a page does not keep my mind occupied or interested. I can’t help but think that I may have done better in an environment where something that involved movement and more excitement, like gaming, would have benefitted my learning style more.
I am interested to see how the stigma attached to gaming may change in the future. Education is now beginning to catch up with studies being done on learning differences and variation, and finding mediums that help more people take in information and succeed could be a great next step.