{"id":8958,"date":"2020-12-25T05:00:18","date_gmt":"2020-12-25T10:00:18","guid":{"rendered":"https:\/\/jolt.richmond.edu\/?p=8958"},"modified":"2020-11-28T17:06:39","modified_gmt":"2020-11-28T22:06:39","slug":"an-epic-apple-fight","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/jolt\/2020\/12\/25\/an-epic-apple-fight\/","title":{"rendered":"An Epic Apple Fight"},"content":{"rendered":"<p>By Drew Apperson<\/p>\n<p>&nbsp;<\/p>\n<p>At what point does a rent contract overburden retailers in a shopping mall? What if there are only two shopping malls for the entire world? A trial set for mid-2021 may answer this question in the mobile-app context. It will immediately effect over 100 million people in the United States and potentially anyone with a smartphone around the globe.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn1\" name=\"_ftnref1\">[1]<\/a> Thankfully, the suit may save consumers money and its anticipation has already triggered a selective discount to begin in January, 2021.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn2\" name=\"_ftnref2\">[2]<\/a> Who can be thanked for initiating the suit? The developer of a free gaming app.<\/p>\n<p>&nbsp;<\/p>\n<p>When the once-popular video game, Snake, was first available on cellphones in 1997, it was only available on select Nokia phones on which it was predownloaded from the factory.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn3\" name=\"_ftnref3\">[3]<\/a> Today, Apple offers its users over 278 thousand gaming apps, available for download from its virtual, mobile-app storefront, the App Store.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn4\" name=\"_ftnref4\">[4]<\/a> Google\u2019s equivalent, Google Play, offers over 385 thousand.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn5\" name=\"_ftnref5\">[5]<\/a> Together, the two account for nearly 100% of the global smartphone market.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn6\" name=\"_ftnref6\">[6]<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>For an app to be made available on the App Store, a game developer must, among other things, agree to Apple\u2019s rules and meet its standards.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn7\" name=\"_ftnref7\">[7]<\/a> The App Store then distributes the apps to Apple devices and continues to profit from the apps by taking a percentage of the sales made therein \u2013 30% during the app\u2019s first year and 15% during subsequent years.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn8\" name=\"_ftnref8\">[8]<\/a>Apple requires these purchases to be made via In-App Purchase, which is a tool that \u201callows [a developer] to offer users the opportunity to purchase in-app content and features. Customers can make the purchases within [the developer\u2019s] app, or directly from the App Store.\u201d<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn9\" name=\"_ftnref9\">[9]<\/a> In 2019, the App Store reportedly paid out $35 billion to app developers after taking its share.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn10\" name=\"_ftnref10\">[10]<\/a> Because of Apple\u2019s massive customer base and successful App Store, these transaction fees have grown Apple into one of the top-five largest gaming companies in the world despite not having made a single game of its own.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn11\" name=\"_ftnref11\">[11]<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>The rent that Apple charges for a spot in its marketplace, however, has been a topic of discussion for a few popular app developers who initiated antitrust inquiries into Apple\u2019s policy.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn12\" name=\"_ftnref12\">[12]<\/a> Fittingly, Epic Games, the developer of Fortnite, has taken charge in the fight.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn13\" name=\"_ftnref13\">[13]<\/a> Fortnite is a household name in the gaming world: it is a free-to-play, battle-royale game that offers multi-million-dollar prizes and, through its over 250 million users, brought in $1.8 billion in 2019.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn14\" name=\"_ftnref14\">[14]<\/a> On August 13, 2020, in Epic\u2019s strategic approach to voice dismay with Apple, the developer: breached its App Store contract by including in its Fortnite update a workaround to the App Store\u2019s transaction fees; launched an anti-Apple campaign, which included a parody of Apple\u2019s \u20181984\u2019 ad; and filed suit after Apple delisted Fortnite from the App Store.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn15\" name=\"_ftnref15\">[15]<\/a> The subsequent lawsuit has drawn widespread attention as Epic has gained support, not just from the gaming-app community, but from other app markets as well.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn16\" name=\"_ftnref16\">[16]<\/a> It even gained support from Microsoft as it too has fought with Apple over the introduction of Microsoft games to the App Store.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn17\" name=\"_ftnref17\">[17]<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Tim Sweeny, founder and CEO of Epic, argues that Epic\u2019s victory in the lawsuit would allow for consumers to pay less and for developers to earn more.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn18\" name=\"_ftnref18\">[18]<\/a> In contrast, Douglas Vetter, Apple\u2019s Vice President and Associate General Counsel, argues that result would undermine the principle of the App Store\u2019s standards \u2013 \u201cto provide a safe, secure and reliable experience for users and a great opportunity for all developers to be successful.\u201d<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn19\" name=\"_ftnref19\">[19]<\/a> The suit may serve as a precedent for the similar suit that Epic filed against Google when Google Play delisted Fortnite for the same workaround.<a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftn20\" name=\"_ftnref20\">[20]<\/a> It follows that if it wins both cases, Epic will effectively change the entire smartphone industry.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref1\" name=\"_ftn1\">[1]<\/a> S. O\u2019Dea, <em>iPhone Users as Share of Smartphone Users in the United States 2014-2021<\/em>, Statistica (Sept. 10, 2020), https:\/\/www.statista.com\/statistics\/236550\/percentage-of-us-population-that-own-a-iphone-smartphone (providing statistics of active iPhone users); Hirun Cryer, <em>Here&#8217;s Everything We Know About the Epic vs Apple Lawsuit<\/em>, Games Radar (Nov. 3, 2020), https:\/\/www.gamesradar.com\/epic-vs-apple-lawsuit (providing anticipated trial date).<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref2\" name=\"_ftn2\">[2]<\/a> Josh Taylor, <em>Apple to Reduce its Cut from In-App Purchases as it Faces New Lawsuit from Fortnite Maker<\/em>, The Guardian (Nov. 18, 2020), https:\/\/www.theguardian.com\/technology\/2020\/nov\/18\/apple-to-reduce-its-cut-from-in-app-purchases-as-it-faces-new-lawsuit-from-fortnite-maker.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref3\" name=\"_ftn3\">[3]<\/a> <em>10 Things You Didn\u2019t Know About Mobile Gaming<\/em>, Windows (Jan. 16, 2013), https:\/\/blogs.windows.com\/devices\/2013\/01\/16\/10-things-you-didnt-know-about-mobile-gaming-2\/#:~:text=One.,called%20the%20Hagenuk%20MT%2D2000.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref4\" name=\"_ftn4\">[4]<\/a> Christina Gough, <em>Number of Gaming Apps in the Apple App Store from 1st Quarter 2015 to 3rd Quarter 2020<\/em>, Statistica (Oct. 27, 2020), https:\/\/www.statista.com\/statistics\/780238\/number-of-available-gaming-apps-in-the-apple-app-store-quarter\/#:~:text=This%20statistic%20gives%20information%20on,compared%20to%20the%20previous%20quarter.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref5\" name=\"_ftn5\">[5]<\/a> Christina Gough, <em>Number of Gaming Apps at Google Play from 1st Quarter 2015 to 3rd Quarter 2020<\/em>, Statistica (Oct. 27, 2020), https:\/\/www.statista.com\/statistics\/780229\/number-of-available-gaming-apps-in-the-google-play-store-quarter\/#:~:text=Google%20Play%3A%20number%20of%20available%20gaming%20apps%20as%20of%20Q3%202020&amp;text=As%20of%20the%20third%20quarter,compared%20to%20the%20previous%20quarter.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref6\" name=\"_ftn6\">[6]<\/a> Jason Cohen, <em>iOS More Popular in Japan and US, Android Dominates in China and India<\/em>, PCMag (Sept. 4, 2020), https:\/\/www.pcmag.com\/news\/ios-more-popular-in-japan-and-us-android-dominates-in-china-and-india.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref7\" name=\"_ftn7\">[7]<\/a> <em>App Store Review Guidelines<\/em>, <em>Developer<\/em>, Apple (Sept. 11, 2020), https:\/\/developer.apple.com\/app-store\/review\/guidelines\/#reader-apps.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref8\" name=\"_ftn8\">[8]<\/a> Julia Alexander, <em>A Guide to Platform Fees<\/em>, The Verge (Sept. 22, 2020, 8:05 AM), https:\/\/www.theverge.com\/21445923\/platform-fees-apps-games-business-marketplace-apple-google.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref9\" name=\"_ftn9\">[9]<\/a> <em>In-App Purchase<\/em>, <em>Developer Documentation<\/em>, Apple (last visited Nov. 28, 2020, 6:00 PM), https:\/\/developer.apple.com\/documentation\/storekit\/in-app_purchase.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref10\" name=\"_ftn10\">[10]<\/a> Kif Leswing, <em>Apple\u2019s App Store Had Gross Sales Around $50 Billion Last Year, But Growth is Slowing<\/em>, CNBC (Jan. 8, 2020, 12:30 PM), https:\/\/www.cnbc.com\/2020\/01\/07\/apple-app-store-had-estimated-gross-sales-of-50-billion-in-2019.html.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref11\" name=\"_ftn11\">[11]<\/a> Ross Krasner, <em>Apple v. Epic Lawsuit Could Open Door to Third-Party Payments \u2014 Led by Esports<\/em>, Venture Beat (Nov. 3, 2020, 7:17 AM), https:\/\/venturebeat.com\/2020\/11\/03\/apple-v-epic-lawsuit-could-open-door-to-third-party-payments-led-by-esports.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref12\" name=\"_ftn12\">[12]<\/a> Isobel Asher Hamilton, <em>Apple Just Got Hit with 2 EU Antitrust Probes into the App Store and Apple Pay<\/em>, Bus. Insider (June 16, 2020, 6:29 AM), \u00a0https:\/\/www.businessinsider.com\/apple-two-eu-competition-investigations-2020-6?r=US&amp;IR=T.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref13\" name=\"_ftn13\">[13]<\/a> Erin Griffith, <em>Apple and Epic Games Spar Over Returning Fortnite to the App Store<\/em>, NY Times (Nov. 18, 2020), https:\/\/www.nytimes.com\/2020\/09\/28\/technology\/apple-epic-app-court.html.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref14\" name=\"_ftn14\">[14]<\/a> Akhilesh Ganti, <em>How Does Fortnite Make Money<\/em>, Investopedia (Sept. 10, 2020), https:\/\/www.investopedia.com\/tech\/how-does-fortnite-make-money\/#:~:text=In%202019%2C%20Fortnite%20brought%20in%20revenues%20of%20%241.8%20billion%2C%20according,to%20250%20million%20Fortnite%20players.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref15\" name=\"_ftn15\">[15]<\/a> <em>Epic Games v. Apple Inc.<\/em>, No. 4:20-cv-05640-YGR, 2020 U.S. Dist. LEXIS 188668, at *12-14 (N.D. Cal. Oct. 9, 2020).<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref16\" name=\"_ftn16\">[16]<\/a> Griffith, <em>supra<\/em> note 13.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref17\" name=\"_ftn17\">[17]<\/a> Cryer, <em>supra <\/em>note 1.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref18\" name=\"_ftn18\">[18]<\/a> <em>Epic Games, Inc. v. Apple Inc.<\/em>, at *10.<\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref19\" name=\"_ftn19\">[19]<\/a> <em>Id. at *11. <\/em><\/p>\n<p><a href=\"applewebdata:\/\/BC4998FD-1B5A-484B-9CEB-25F81EBEFD49#_ftnref20\" name=\"_ftn20\">[20]<\/a> <em>Epic Games, Inc. v. Google LLC<\/em> et al, No. 3:20-cv-05671-JD (N.D. Cal. filed Aug. 13, 2020).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-8959\" src=\"https:\/\/jolt.richmond.edu\/files\/2020\/11\/Fortnite-Image-300x200.jpg\" alt=\"\" width=\"300\" height=\"200\" srcset=\"https:\/\/blog.richmond.edu\/jolt\/files\/2020\/11\/Fortnite-Image-300x200.jpg 300w, https:\/\/blog.richmond.edu\/jolt\/files\/2020\/11\/Fortnite-Image-768x512.jpg 768w, https:\/\/blog.richmond.edu\/jolt\/files\/2020\/11\/Fortnite-Image.jpg 1024w, https:\/\/blog.richmond.edu\/jolt\/files\/2020\/11\/Fortnite-Image-980x654.jpg 980w, https:\/\/blog.richmond.edu\/jolt\/files\/2020\/11\/Fortnite-Image-480x320.jpg 480w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Image Source:\u00a0https:\/\/search.creativecommons.org\/photos\/5dcefd42-cce2-4c84-b71a-e0ce4f315a5b<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Drew Apperson &nbsp; At what point does a rent contract overburden retailers in a shopping mall? What if there are only two shopping malls for the entire world? A trial set for mid-2021 may answer this question in the mobile-app context. It will immediately effect over 100 million people in the United States and [&hellip;]<\/p>\n","protected":false},"author":4744,"featured_media":8959,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[51366],"tags":[],"class_list":["post-8958","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog-post"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/blog.richmond.edu\/jolt\/files\/2020\/11\/Fortnite-Image.jpg","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paMHOZ-2ku","jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/jolt\/wp-json\/wp\/v2\/posts\/8958","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/jolt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/jolt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/jolt\/wp-json\/wp\/v2\/users\/4744"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/jolt\/wp-json\/wp\/v2\/comments?post=8958"}],"version-history":[{"count":1,"href":"https:\/\/blog.richmond.edu\/jolt\/wp-json\/wp\/v2\/posts\/8958\/revisions"}],"predecessor-version":[{"id":8960,"href":"https:\/\/blog.richmond.edu\/jolt\/wp-json\/wp\/v2\/posts\/8958\/revisions\/8960"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/jolt\/wp-json\/wp\/v2\/media\/8959"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/jolt\/wp-json\/wp\/v2\/media?parent=8958"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/jolt\/wp-json\/wp\/v2\/categories?post=8958"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/jolt\/wp-json\/wp\/v2\/tags?post=8958"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}