{"id":368,"date":"2018-11-13T14:59:32","date_gmt":"2018-11-13T19:59:32","guid":{"rendered":"https:\/\/blog.richmond.edu\/fys100-15\/?p=368"},"modified":"2018-11-13T15:01:36","modified_gmt":"2018-11-13T20:01:36","slug":"bioshock-infinite-tears-in-time","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/fys100-15\/2018\/11\/13\/bioshock-infinite-tears-in-time\/","title":{"rendered":"Bioshock Infinite Tears In Time"},"content":{"rendered":"<p>We begin to learn more about the Vox in this gaming session of Bioshock Infinite. We are trying to help out the Vox by collecting weapons from this man that appears to be located on a bad part of the city. When we get there, we discover that he has been murdered. Elizabeth suggests making a tear to another reality so another one of the gun makers could help them. When we do, the alternate gunmaker is useless because he doesn&#8217;t have his weapons and is destroyed without them. We open one more tear and discover that the alternate gun maker has been killed. The first two realities seemed pretty similar except for the gun maker (can&#8217;t remember his name), but the last one was very different. The revolution took place and Booker was a martyr to the cause. There are violent uprisings\u00a0and the vox finally have their voice heard. These scenes get us more used to the idea of tear jumping. It could be useful to see how different a reality is from ours and how small changes could have led to the big result: the Butterfly Effect. I feel like this could be useful to help accomplish other missions, by carrying items from one dimension to the others. Although it seems helpful, there could be some downsides to opening tears. Evil threats can get through or one of the main characters could get trapped in there. I can&#8217;t wait to see how opening tears will affect the future of the game. For example, will Comstock be able to unleash armies from other realities by opening tears or will Booker and Elizabeth use them to their advantage and bring justice to Columbia.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We begin to learn more about the Vox in this gaming session of Bioshock Infinite. We are trying to help out the Vox by collecting weapons from this man that appears to be located on a bad part of the city. When we get there, we discover that he has been murdered. Elizabeth suggests making [&hellip;]<\/p>\n","protected":false},"author":4115,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-368","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/posts\/368","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/users\/4115"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/comments?post=368"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/posts\/368\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/media?parent=368"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/categories?post=368"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/tags?post=368"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}