{"id":342,"date":"2018-11-05T20:43:06","date_gmt":"2018-11-06T01:43:06","guid":{"rendered":"https:\/\/blog.richmond.edu\/fys100-15\/?p=342"},"modified":"2018-11-05T20:43:06","modified_gmt":"2018-11-06T01:43:06","slug":"bioshock-infinite-james","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/fys100-15\/2018\/11\/05\/bioshock-infinite-james\/","title":{"rendered":"Bioshock Infinite (James)"},"content":{"rendered":"<p>The game has definitely gotten harder compared to the beginning stages of the game, so in my opinion, it is becoming a lot more enjoyable. The gratification of actually trying to defeat certain areas with actual fear of defeat is now a lot more pleasing than it was in the beginning, where there was none to minimal challenge. The storyline though is the best part of the game. With its progression, you learn a lot of information about Booker, Comstock, and Elizabeth, but at the same time the game allows more questions to arise in order to continue interest in the game. Also, with all the tears allowing for cross dimensional and time interaction, I feel like the game is going to get very convoluted very quickly. Its already is confusing when you just suddenly see different structures pop out of no where just because Elizabeth can call upon them.<\/p>\n<p>But as I said, the game allows for the player to stay hooked by introducing more questions than answers. Like why is AD written on Booker&#8217;s hand? Who was it that took Booker&#8217;s gambling debts? How is it possible for Elizabeth to control these tears? And so on and so forth. By the game allowing us to piece stuff together and find new riddles to solve, the game drives us to keep playing by the glee of solving things and the desire to solve things. Also, by allowing the player to have more control in how in depth they want to look around for clues, the games dialogue is tailored around the preferences and\/or desires of the player of how fast or slow they want the gameplay to be. All in all, I am loving Bioshock because it is a good mix of simple mechanics with more advanced ideas, alongside a really interesting plot line.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The game has definitely gotten harder compared to the beginning stages of the game, so in my opinion, it is becoming a lot more enjoyable. The gratification of actually trying to defeat certain areas with actual fear of defeat is now a lot more pleasing than it was in the beginning, where there was none [&hellip;]<\/p>\n","protected":false},"author":4112,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-342","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/posts\/342","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/users\/4112"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/comments?post=342"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/posts\/342\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/media?parent=342"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/categories?post=342"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/tags?post=342"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}