{"id":307,"date":"2018-10-30T11:30:51","date_gmt":"2018-10-30T15:30:51","guid":{"rendered":"https:\/\/blog.richmond.edu\/fys100-15\/?p=307"},"modified":"2018-10-30T11:30:51","modified_gmt":"2018-10-30T15:30:51","slug":"bioshock-blue-ribbon-through-battleship-bay","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/fys100-15\/2018\/10\/30\/bioshock-blue-ribbon-through-battleship-bay\/","title":{"rendered":"Bioshock (Blue Ribbon through Battleship Bay)"},"content":{"rendered":"<p>Firstly, I would just to point out how much longer this section was than the last section. Now, some of it may have been from how long I spent looting, but It was definitely\u00a0longer. Not to say that I didn&#8217;t enjoy my time playing. While the fights gave me an adrenalin rush, what I really loved was walking around, listening to the people talk and discovering the lore of Columbia. I always had a smile on my face\u00a0when\u00a0discovering a recording or those mini-movie things. And while the actual content of what people spoke of was awful, it really placed me in the world and gave\u00a0me a sense\u00a0that these people had lives outside of standing near a hot dog stand.<\/p>\n<p>As for the gameplay, I find the Vigors very interesting, even though I never use them. I&#8217;m typically\u00a0saving the salt to possess the turrets so I can not worry about them until I&#8217;ve cleared out the rest of the area. As for the weapons, I prefer the pistol. It doesn&#8217;t have too much recoil, is very accurate (I got the headshot achievement\u00a0without trying to) and I find it to be extremely reliable. My secondary weapon is the machine gun because I get panicky\u00a0when 10 different\u00a0enemies show up, and mowing them down takes much less time. For the actual moving around the stage, I had the most fun when I had to use the skyhook to zoom around the map. I got some excitement\u00a0from jumping off and then reattaching later to gain some speed.<\/p>\n<p>Now for the story. From the creepy cult area\u00a0to the angle,\u00a0to the beach, I had fun where ever I went. It was especially\u00a0disturbing\u00a0when I ran into the &#8220;John Wilks Booth Cult&#8221;, as I like to call it, and saw how this &#8220;American\u00a0paradise&#8221; was very much a part of the Gilded Age south. The climb up to where Elizebeth was being kept was very satisfying. Entering the area, seeing all the different\u00a0experiments, and finding the audio logs made me really wonder what was happening to this poor girl, as well as my connection\u00a0to her. When I finally\u00a0reached the outside and saw that I was on the angel, the thing that had dominated the background of most of the scenes, my jaw dropped. My main complaint\u00a0is that due to the sound kinda&#8230; dying a horrible, slow, excruciating death during my entire time playing, I found myself (particularly\u00a0in the falling scene) thinking, &#8220;Wow, this would be so much better with the music.&#8221; I feel like this audio hickup is taking away from my experience of the game, making it a lesser one. On the other hand, have what amounts to an escort mission that is fun is a MASSIVE positive\u00a0to the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Firstly, I would just to point out how much longer this section was than the last section. Now, some of it may have been from how long I spent looting, but It was definitely\u00a0longer. Not to say that I didn&#8217;t enjoy my time playing. While the fights gave me an adrenalin rush, what I really [&hellip;]<\/p>\n","protected":false},"author":4116,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-307","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/posts\/307","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/users\/4116"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/comments?post=307"}],"version-history":[{"count":0,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/posts\/307\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/media?parent=307"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/categories?post=307"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/fys100-15\/wp-json\/wp\/v2\/tags?post=307"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}