{"id":6880,"date":"2021-03-28T22:22:14","date_gmt":"2021-03-29T02:22:14","guid":{"rendered":"http:\/\/blog.richmond.edu\/criticalthinking\/?p=6880"},"modified":"2021-03-28T22:22:14","modified_gmt":"2021-03-29T02:22:14","slug":"blog-post-6-systemic-issues-and-the-mvs","status":"publish","type":"post","link":"https:\/\/blog.richmond.edu\/criticalthinking\/2021\/03\/28\/blog-post-6-systemic-issues-and-the-mvs\/","title":{"rendered":"Blog Post 6: Systemic Issues and the MVS"},"content":{"rendered":"<p>In &#8220;The Logic of Failure&#8221; Dorner discusses the cognitive methods in which we make decisions, both good and bad. He uses information from an experiment done where a handful of participants were asked to play a game. In the game, participants had dictatorial leadership over a region called Tanaland. Their objective was to make decisions about farming, water irrigation, livestock and much more to ensure the survival of the people in the area. It seemed like a simple task, but the biggest takeaway from his analyzation is that it was anything but.<\/p>\n<p>This is how it felt to play the Millennium Village Simulation. I&#8217;m a HUGE fan of Sims, Tropico and other popular life simulation games, but this one was by far the hardest. I tried the demo, and both of my characters died from the flu in a whopping two seasons. After a few more attempts, I realized that many of the decisions I was (and was not) making were similar to concepts present in Dorner&#8217;s analyzation of the Tanaland experiment. One of the &#8220;good&#8221; things that I was doing is that I consistently made a decent amount of decisions each round. There was never a round where I didn&#8217;t change at least half of my village&#8217;s parameters so I could try out different scenarios. One of the &#8220;bad&#8221; things, however, is that I tend to jump around from one objective to the next as it comes to me. This generally results in me forgetting the task I originally set out to do.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In &#8220;The Logic of Failure&#8221; Dorner discusses the cognitive methods in which we make decisions, both good and bad. He uses information from an experiment done where a handful of participants were asked to play a game. In the game, participants had dictatorial leadership over a region called Tanaland. Their objective was to make decisions [&hellip;]<\/p>\n","protected":false},"author":4599,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[41194],"tags":[],"class_list":["post-6880","post","type-post","status-publish","format-standard","hentry","category-reading-responses"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/blog.richmond.edu\/criticalthinking\/wp-json\/wp\/v2\/posts\/6880","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.richmond.edu\/criticalthinking\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.richmond.edu\/criticalthinking\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/criticalthinking\/wp-json\/wp\/v2\/users\/4599"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.richmond.edu\/criticalthinking\/wp-json\/wp\/v2\/comments?post=6880"}],"version-history":[{"count":1,"href":"https:\/\/blog.richmond.edu\/criticalthinking\/wp-json\/wp\/v2\/posts\/6880\/revisions"}],"predecessor-version":[{"id":6888,"href":"https:\/\/blog.richmond.edu\/criticalthinking\/wp-json\/wp\/v2\/posts\/6880\/revisions\/6888"}],"wp:attachment":[{"href":"https:\/\/blog.richmond.edu\/criticalthinking\/wp-json\/wp\/v2\/media?parent=6880"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.richmond.edu\/criticalthinking\/wp-json\/wp\/v2\/categories?post=6880"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.richmond.edu\/criticalthinking\/wp-json\/wp\/v2\/tags?post=6880"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}