<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments for Playing at Leadership: Games, Gaming, &amp; Leadership Studies</title>
	<atom:link href="http://blog.richmond.edu/playing-at-leadership/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.richmond.edu/playing-at-leadership</link>
	<description>&#34;Reality, unlike games, is broken.&#34; - Jane McGonigal</description>
	<lastBuildDate>Thu, 31 Jan 2013 03:40:15 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
	<item>
		<title>Comment on Speaking from Ignorance by Tim Reiff</title>
		<link>http://blog.richmond.edu/playing-at-leadership/2013/01/21/speaking-from-ignorance/#comment-741</link>
		<dc:creator>Tim Reiff</dc:creator>
		<pubDate>Thu, 31 Jan 2013 03:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.richmond.edu/playing-at-leadership/?p=319#comment-741</guid>
		<description>Well, welcome to the world of 21st century American politics.  The vast majority of people who want to regulate guns have never actually shot one, and have little to no concept of their mechanisms or uses.  

And the insanity doesn&#039;t stop there.  The vast majority of our legislators are experts in one thing: Law.  The idea of them sensibly regulating anything other than a law firm is frankly ludicrous.  They simply don&#039;t have the knowledge base.</description>
		<content:encoded><![CDATA[<p>Well, welcome to the world of 21st century American politics.  The vast majority of people who want to regulate guns have never actually shot one, and have little to no concept of their mechanisms or uses.  </p>
<p>And the insanity doesn&#8217;t stop there.  The vast majority of our legislators are experts in one thing: Law.  The idea of them sensibly regulating anything other than a law firm is frankly ludicrous.  They simply don&#8217;t have the knowledge base.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Regulate Guns, Not Games by Bezio</title>
		<link>http://blog.richmond.edu/playing-at-leadership/2013/01/10/regulate-guns-not-games/#comment-689</link>
		<dc:creator>Bezio</dc:creator>
		<pubDate>Tue, 15 Jan 2013 22:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.richmond.edu/playing-at-leadership/?p=309#comment-689</guid>
		<description>I&#039;d be interested to see what you think about &quot;Django Unchained.&quot; While &quot;Pulp Fiction&quot; certainly has a certain amount of valorization of violence and &quot;evil,&quot; &quot;Django Unchained&quot; does some really interesting things with violence that really speak to how we think about violence in relationship to good and evil. There are clear instances of &quot;evil&quot; violence, and there are also instances in which violence becomes justified (within the framework of the film). It&#039;s a revenge drama in the old style (by which I mean &quot;Renaissance&quot;), with a somewhat different ending... but it makes a very clear distinction between &quot;unnecessary cruelty&quot; and &quot;glorified violence&quot; in several ways. But I&#039;m not going to keep going just in case someone reading this comment hasn&#039;t seen the film and still wants it unspoiled.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be interested to see what you think about &#8220;Django Unchained.&#8221; While &#8220;Pulp Fiction&#8221; certainly has a certain amount of valorization of violence and &#8220;evil,&#8221; &#8220;Django Unchained&#8221; does some really interesting things with violence that really speak to how we think about violence in relationship to good and evil. There are clear instances of &#8220;evil&#8221; violence, and there are also instances in which violence becomes justified (within the framework of the film). It&#8217;s a revenge drama in the old style (by which I mean &#8220;Renaissance&#8221;), with a somewhat different ending&#8230; but it makes a very clear distinction between &#8220;unnecessary cruelty&#8221; and &#8220;glorified violence&#8221; in several ways. But I&#8217;m not going to keep going just in case someone reading this comment hasn&#8217;t seen the film and still wants it unspoiled.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Regulate Guns, Not Games by Joe</title>
		<link>http://blog.richmond.edu/playing-at-leadership/2013/01/10/regulate-guns-not-games/#comment-681</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 14 Jan 2013 15:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.richmond.edu/playing-at-leadership/?p=309#comment-681</guid>
		<description>I too would hate to see regulations on games, beyond the current ratings. But there is a cultural problem bigger than firearms, games, or films. Here&#039;s my reason, shared at another blog with a review of Quentin Tarantino&#039;s latest film.

I loved &lt;em&gt;Pulp Fiction&lt;/em&gt; for its brains, humor, and homage to Hitchcock&#039;s &lt;em&gt;Psycho&lt;/em&gt; when Butch, driving his little Honda, spots Marsellus Wallace crossing the street.

Tarantino has never been about high art, but he has voluminous knowledge of film history.

And yet.

His films make evil &quot;cool,&quot; to quote a long-forgotten critique by UVA&#039;s Roger Shattuck:

&lt;a HREF=&quot;http://www.theatlantic.com/past/docs/issues/99jan/evil.htm&quot; rel=&quot;nofollow&quot;&gt;&quot;When Evil is Cool&quot;&lt;/a&gt;.

Killing slavers may have been justifiable and seem to be a good thing in a film, but I&#039;m sure that Tarantino makes the mayhem look cool. For all his talent, Tarantino cannot dodge that critique, and it&#039;s the signature problem with a sick entertainment culture, from games to &quot;needing&quot; lots of guns, to &lt;em&gt;FPS Russia&lt;/em&gt; on YouTube.

Evil is not cool unless we make it cool. We have.</description>
		<content:encoded><![CDATA[<p>I too would hate to see regulations on games, beyond the current ratings. But there is a cultural problem bigger than firearms, games, or films. Here&#8217;s my reason, shared at another blog with a review of Quentin Tarantino&#8217;s latest film.</p>
<p>I loved <em>Pulp Fiction</em> for its brains, humor, and homage to Hitchcock&#8217;s <em>Psycho</em> when Butch, driving his little Honda, spots Marsellus Wallace crossing the street.</p>
<p>Tarantino has never been about high art, but he has voluminous knowledge of film history.</p>
<p>And yet.</p>
<p>His films make evil &#8220;cool,&#8221; to quote a long-forgotten critique by UVA&#8217;s Roger Shattuck:</p>
<p><a HREF="http://www.theatlantic.com/past/docs/issues/99jan/evil.htm" rel="nofollow">&#8220;When Evil is Cool&#8221;</a>.</p>
<p>Killing slavers may have been justifiable and seem to be a good thing in a film, but I&#8217;m sure that Tarantino makes the mayhem look cool. For all his talent, Tarantino cannot dodge that critique, and it&#8217;s the signature problem with a sick entertainment culture, from games to &#8220;needing&#8221; lots of guns, to <em>FPS Russia</em> on YouTube.</p>
<p>Evil is not cool unless we make it cool. We have.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ins and Outs by Jennifer</title>
		<link>http://blog.richmond.edu/playing-at-leadership/2012/12/20/ins-and-outs/#comment-587</link>
		<dc:creator>Jennifer</dc:creator>
		<pubDate>Fri, 21 Dec 2012 03:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.richmond.edu/playing-at-leadership/?p=301#comment-587</guid>
		<description>While I suppose it&#039;s possible that the developers at Riot were interested in constructing a complex portrayal of gender queerness through Taric, I tend to doubt it. I think it&#039;s more likely they&#039;re playing with stereotypes of male homosexuality while avoiding a political confrontation with the conservative members of their fanbase. 

Setting aside the motivations of the developers, though, by insisting that the character has the right to maintain his personal boundaries (as if he were a real person), I think you&#039;re unfortunately participating in the erasure of actual homosexuality from public discourse. I think it&#039;s important to read the character in light of broader media trends, and in particular, the increasing mainstream visibility of slash culture. Media creators have become increasingly aware that homoerotic overtones can sell product, even while they avoid political confrontation by creating homoerotic overtones between ostensibly straight men. Off the top of my head, I can think of House, Supernatural, Sherlock, Teen Wolf, where the creators wink at the fans by creating homoerotic subtext about the straight characters.  And if you look at the recent After Elton slash tournament,(http://www.afterelton.com/people/2012/09/ultimate-slash-madness-winner-sterek) which went very public and mainstream (the actors and producers involved in many of the shows were tweeting support), the top couples were almost exclusively straight men.

I say all this as a way to suggest that our media has reached a point where we&#039;re fetishizing homosexuality among &quot;straight&quot; men while maintaining the ability to say &quot;no homo.&quot; Taric is participating in that culture. This isn&#039;t about gender queerness; it&#039;s about the continued erasure of actual gay men from the public media sphere.</description>
		<content:encoded><![CDATA[<p>While I suppose it&#8217;s possible that the developers at Riot were interested in constructing a complex portrayal of gender queerness through Taric, I tend to doubt it. I think it&#8217;s more likely they&#8217;re playing with stereotypes of male homosexuality while avoiding a political confrontation with the conservative members of their fanbase. </p>
<p>Setting aside the motivations of the developers, though, by insisting that the character has the right to maintain his personal boundaries (as if he were a real person), I think you&#8217;re unfortunately participating in the erasure of actual homosexuality from public discourse. I think it&#8217;s important to read the character in light of broader media trends, and in particular, the increasing mainstream visibility of slash culture. Media creators have become increasingly aware that homoerotic overtones can sell product, even while they avoid political confrontation by creating homoerotic overtones between ostensibly straight men. Off the top of my head, I can think of House, Supernatural, Sherlock, Teen Wolf, where the creators wink at the fans by creating homoerotic subtext about the straight characters.  And if you look at the recent After Elton slash tournament,(<a href="http://www.afterelton.com/people/2012/09/ultimate-slash-madness-winner-sterek" rel="nofollow">http://www.afterelton.com/people/2012/09/ultimate-slash-madness-winner-sterek</a>) which went very public and mainstream (the actors and producers involved in many of the shows were tweeting support), the top couples were almost exclusively straight men.</p>
<p>I say all this as a way to suggest that our media has reached a point where we&#8217;re fetishizing homosexuality among &#8220;straight&#8221; men while maintaining the ability to say &#8220;no homo.&#8221; Taric is participating in that culture. This isn&#8217;t about gender queerness; it&#8217;s about the continued erasure of actual gay men from the public media sphere.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ins and Outs by Bezio</title>
		<link>http://blog.richmond.edu/playing-at-leadership/2012/12/20/ins-and-outs/#comment-586</link>
		<dc:creator>Bezio</dc:creator>
		<pubDate>Thu, 20 Dec 2012 19:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.richmond.edu/playing-at-leadership/?p=301#comment-586</guid>
		<description>I don&#039;t think that Taric prefers anything - he&#039;s not real, he has no feelings, and he is only a construct invented by developers. I also think that it is far more likely that &quot;prefers his privacy&quot; translates to &quot;we don&#039;t want to start an argument about sexuality&quot; than it means &quot;we shouldn&#039;t evaluate people based on sexuality,&quot; given the plethora of &quot;flags&quot; that we read as homosexual. Now that could be incorrect, but in that case, I think that they handled the creation of the character carelessly, because the point that they &lt;strong&gt;could &lt;/strong&gt;have made about leaving sexuality out of things isn&#039;t the point they ended up making.

I don&#039;t associate Taric with much of anything. I don&#039;t play the game, and I have only the exposure I&#039;ve found in reading about him over the last couple of days. It seems to me that - the increasing prominence of metrosexuality aside - the cues Riot has given Taric are those that most of Western society associates with male homosexuality. That doesn&#039;t mean he is &lt;strong&gt;meant &lt;/strong&gt;to be gay, necessarily, but if that wasn&#039;t the message Riot meant to send, then they misjudged their audience. As I understand it, most players of the game read those cues the same way Todd and I do - again, that doesn&#039;t make it true, but it does mean that&#039;s the way most players read them. And I think it&#039;s important for developers to be cognizant of the way their designs are being read in light of what they wish to say with those creations.

Ultimately, what all this boils down to is that I&#039;m attempting to read the character in light of social expectations, not absolute truths. And while social expectations are often wrong, they are what they are, and a media development team has the responsibility as mature artists to recognize and respond to the paradigms of that audience. Should we expect our games to begin to reflect the myriad of diverse sexualities and identities that we find in culture? Yes, we should. But they&#039;re not there yet, and pushing at the boundaries of developers&#039; comfort zones to force them to include more diversity - which is what Todd is trying to do - is the only way that it&#039;s going to happen.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that Taric prefers anything &#8211; he&#8217;s not real, he has no feelings, and he is only a construct invented by developers. I also think that it is far more likely that &#8220;prefers his privacy&#8221; translates to &#8220;we don&#8217;t want to start an argument about sexuality&#8221; than it means &#8220;we shouldn&#8217;t evaluate people based on sexuality,&#8221; given the plethora of &#8220;flags&#8221; that we read as homosexual. Now that could be incorrect, but in that case, I think that they handled the creation of the character carelessly, because the point that they <strong>could </strong>have made about leaving sexuality out of things isn&#8217;t the point they ended up making.</p>
<p>I don&#8217;t associate Taric with much of anything. I don&#8217;t play the game, and I have only the exposure I&#8217;ve found in reading about him over the last couple of days. It seems to me that &#8211; the increasing prominence of metrosexuality aside &#8211; the cues Riot has given Taric are those that most of Western society associates with male homosexuality. That doesn&#8217;t mean he is <strong>meant </strong>to be gay, necessarily, but if that wasn&#8217;t the message Riot meant to send, then they misjudged their audience. As I understand it, most players of the game read those cues the same way Todd and I do &#8211; again, that doesn&#8217;t make it true, but it does mean that&#8217;s the way most players read them. And I think it&#8217;s important for developers to be cognizant of the way their designs are being read in light of what they wish to say with those creations.</p>
<p>Ultimately, what all this boils down to is that I&#8217;m attempting to read the character in light of social expectations, not absolute truths. And while social expectations are often wrong, they are what they are, and a media development team has the responsibility as mature artists to recognize and respond to the paradigms of that audience. Should we expect our games to begin to reflect the myriad of diverse sexualities and identities that we find in culture? Yes, we should. But they&#8217;re not there yet, and pushing at the boundaries of developers&#8217; comfort zones to force them to include more diversity &#8211; which is what Todd is trying to do &#8211; is the only way that it&#8217;s going to happen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ins and Outs by Zoya</title>
		<link>http://blog.richmond.edu/playing-at-leadership/2012/12/20/ins-and-outs/#comment-585</link>
		<dc:creator>Zoya</dc:creator>
		<pubDate>Thu, 20 Dec 2012 16:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.richmond.edu/playing-at-leadership/?p=301#comment-585</guid>
		<description>Thanks for continuing the discussion! I originally had a long rant here but I&#039;ve decided to reign it in.

I think that if Taric &quot;prefers his privacy&quot; then that in itself implies that he has agency in his decision to keep his love life hidden from the public eye. I don&#039;t see any evidence that he is closeted out of shame.

I don&#039;t think this discussion is about Riot Games&#039;s actual depiction of Taric so much as about the cultural context that we feel shadows their depiction. You and Todd associate his depiction with cultural codes that connote homosexuality. I associate his depiction with flamboyant male femininity in a culture that is rapidly shifting to accommodate a greater fluidity of identities. You and Todd associate his &#039;light-lipped&#039; stance to repression. I associate it with having personal boundaries.</description>
		<content:encoded><![CDATA[<p>Thanks for continuing the discussion! I originally had a long rant here but I&#8217;ve decided to reign it in.</p>
<p>I think that if Taric &#8220;prefers his privacy&#8221; then that in itself implies that he has agency in his decision to keep his love life hidden from the public eye. I don&#8217;t see any evidence that he is closeted out of shame.</p>
<p>I don&#8217;t think this discussion is about Riot Games&#8217;s actual depiction of Taric so much as about the cultural context that we feel shadows their depiction. You and Todd associate his depiction with cultural codes that connote homosexuality. I associate his depiction with flamboyant male femininity in a culture that is rapidly shifting to accommodate a greater fluidity of identities. You and Todd associate his &#8216;light-lipped&#8217; stance to repression. I associate it with having personal boundaries.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Boyhood, Manhood, and Why I&#8217;d Like to Hit Something by Bezio</title>
		<link>http://blog.richmond.edu/playing-at-leadership/2012/09/06/boyhood-manhood-and-why-id-like-to-hit-something/#comment-281</link>
		<dc:creator>Bezio</dc:creator>
		<pubDate>Fri, 07 Sep 2012 01:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.richmond.edu/playing-at-leadership/?p=238#comment-281</guid>
		<description>He&#039;s not arguing that men are superior, not explicitly, certainly, and probably not even consciously. But by stating in this context that men &quot;rule&quot; in most jobs and that they are more powerful, it implicitly authorizes the attitude that men are superior beings. Certainly, his intent is to make men behave better because he believes in that last line - &quot;stand shoulder-to-shoulder&quot; - at least on a conscious, overt level. But a lot of his word choices belie an attitude that assumes that women are inferior, although I&#039;m sure if you asked him, he would genuinely say &quot;of course not.&quot;</description>
		<content:encoded><![CDATA[<p>He&#8217;s not arguing that men are superior, not explicitly, certainly, and probably not even consciously. But by stating in this context that men &#8220;rule&#8221; in most jobs and that they are more powerful, it implicitly authorizes the attitude that men are superior beings. Certainly, his intent is to make men behave better because he believes in that last line &#8211; &#8220;stand shoulder-to-shoulder&#8221; &#8211; at least on a conscious, overt level. But a lot of his word choices belie an attitude that assumes that women are inferior, although I&#8217;m sure if you asked him, he would genuinely say &#8220;of course not.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Boyhood, Manhood, and Why I&#8217;d Like to Hit Something by Laura</title>
		<link>http://blog.richmond.edu/playing-at-leadership/2012/09/06/boyhood-manhood-and-why-id-like-to-hit-something/#comment-280</link>
		<dc:creator>Laura</dc:creator>
		<pubDate>Thu, 06 Sep 2012 23:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.richmond.edu/playing-at-leadership/?p=238#comment-280</guid>
		<description>I agree that the &quot;dirty jobs&quot; comment isn&#039;t in good taste. However, I disagree that the author was trying to say that men are more INHERENTLY powerful than women. The statement is: &quot;Men have more power than women: financially, politically, and physically.&quot; Isn&#039;t it the case that, even in more egalitarian societies such as our own, men STILL wield more political and social power than men? It seems like simply a statement of unfortunate societal fact rather than a commentary on the author&#039;s belief about the inherent qualities of men vs. women. I also disagree that the author is out of line when he argues that it&#039;s going to require the efforts of men as well as women to police the behavior of &quot;men behaving badly.&quot; It seems entirely realistic that these bad actors might be more likely to respond to negative feedback from people they perceive to be in their in-group--i.e. other men. It seems that the main thrust of the article wasn&#039;t, &quot;we need to protect these poor pitiful women,&quot; but rather the idea that even if the majority of gamers are decent yet sit on the sidelines, nothing is going to change. There&#039;s nothing sexist about wanting to protect other people, not matter what their gender.</description>
		<content:encoded><![CDATA[<p>I agree that the &#8220;dirty jobs&#8221; comment isn&#8217;t in good taste. However, I disagree that the author was trying to say that men are more INHERENTLY powerful than women. The statement is: &#8220;Men have more power than women: financially, politically, and physically.&#8221; Isn&#8217;t it the case that, even in more egalitarian societies such as our own, men STILL wield more political and social power than men? It seems like simply a statement of unfortunate societal fact rather than a commentary on the author&#8217;s belief about the inherent qualities of men vs. women. I also disagree that the author is out of line when he argues that it&#8217;s going to require the efforts of men as well as women to police the behavior of &#8220;men behaving badly.&#8221; It seems entirely realistic that these bad actors might be more likely to respond to negative feedback from people they perceive to be in their in-group&#8211;i.e. other men. It seems that the main thrust of the article wasn&#8217;t, &#8220;we need to protect these poor pitiful women,&#8221; but rather the idea that even if the majority of gamers are decent yet sit on the sidelines, nothing is going to change. There&#8217;s nothing sexist about wanting to protect other people, not matter what their gender.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Just when you think things are settling down&#8230; by Bezio</title>
		<link>http://blog.richmond.edu/playing-at-leadership/2012/09/05/just-when-you-think-things-are-settling-down/#comment-278</link>
		<dc:creator>Bezio</dc:creator>
		<pubDate>Wed, 05 Sep 2012 23:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.richmond.edu/playing-at-leadership/?p=236#comment-278</guid>
		<description>That is worth noting - and I agree that the dickwolves thing was blown wildly out of proportion, but it has created a certain atmosphere, largely due to people unaffiliated with Penny Arcade hijacking it and making it into something it was never intended to be. 

The &quot;booth babe&quot; thing is not a PAX issue (despite what the poster here says), but it is an issue that is relevant to gamer expectations at cons, even if the con they are at doesn&#039;t allow it.</description>
		<content:encoded><![CDATA[<p>That is worth noting &#8211; and I agree that the dickwolves thing was blown wildly out of proportion, but it has created a certain atmosphere, largely due to people unaffiliated with Penny Arcade hijacking it and making it into something it was never intended to be. </p>
<p>The &#8220;booth babe&#8221; thing is not a PAX issue (despite what the poster here says), but it is an issue that is relevant to gamer expectations at cons, even if the con they are at doesn&#8217;t allow it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Just when you think things are settling down&#8230; by Scarybug</title>
		<link>http://blog.richmond.edu/playing-at-leadership/2012/09/05/just-when-you-think-things-are-settling-down/#comment-277</link>
		<dc:creator>Scarybug</dc:creator>
		<pubDate>Wed, 05 Sep 2012 21:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.richmond.edu/playing-at-leadership/?p=236#comment-277</guid>
		<description>It should perhaps be noted that PAX does not allow booth babes specifically in order to be more inclusive of female gamers. The Dickwolves thing was a PR blunder for Penny Arcade, with people on both sides missing the point (and dismissing each others&#039; valid points) that sadly brought the misogynists out of the woodwork. I have not been to PAX in recent years, but in 2008 and 2010, it was a very inclusive atmosphere where exposing ones-self to a woman would not be considered tolerable behavior. PAX is very very not E3.</description>
		<content:encoded><![CDATA[<p>It should perhaps be noted that PAX does not allow booth babes specifically in order to be more inclusive of female gamers. The Dickwolves thing was a PR blunder for Penny Arcade, with people on both sides missing the point (and dismissing each others&#8217; valid points) that sadly brought the misogynists out of the woodwork. I have not been to PAX in recent years, but in 2008 and 2010, it was a very inclusive atmosphere where exposing ones-self to a woman would not be considered tolerable behavior. PAX is very very not E3.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
