So Gameranx tweeted today about yet another feminism-related gaming Kickstarter debacle, this one concerning Mighty No. 9, a reboot of the apparently beloved Mega Man series. Interestingly, Ian Miles Cheong’s piece begins with the phrase “Be respectful and considerate,” because, apparently, commenters on the Kickstarter have been anything but.
Cheong presents the “issue” as the consequence of a posted piece of fan art made by a new community manager named Dina which depicts Mega Man as a female character. Said character – as we can see – is not wearing ludicrous armor, is carrying a large wrench, and has tastefully applied eyeliner and lipgloss with wispy red waves. (Note: she is not wearing a bow.) This is clearly a piece of fan art, a genre that depicts fan preferences rather than (necessarily) original content from the work in question. Quite a bit of fan art alters the original work – for instance, a representation of the Mass Effect crew in Dragon Age gear (with Joker riding a dragon). Not in the original.
No one gets horribly bent out of shape when fan art alters the setting, time period, or even species of many characters (MLP Doctor Who, anyone?). But apparently swapping up genders of videogame characters is an act that is beyond even the fan art pale. One fan, as Cheong notes, complains that “it’s Mega Man, not Mega Woman!” as though the existence of fan art would cause us all to forget.
However, the comments themselves, while beyond irritating, are not where this story goes into horribly wrong places. Cheong reports the following:
Finding fault with her presentation, these persons decided to pry into Dina’s personal life by combing through her Twitter account for other transgressions against the human race, and found that she had written tweets supportive of feminism and linked to one of Anita Sarkeesian’s videos. In a similar case, her being initially hired as a community manager and artist became tantamount to BioWare’s employment of Jennifer Hepler as a writer for the Dragon Age games—sometimes dubbed as the “cancer that is killing BioWare” by particularly well informed readers.
These vocal individuals went so far as to produce a video “calling out” Dina’s past with “dirt” on her—because sympathising with the feminist cause is indeed enough to demonize someone according to these people. The vocal, well informed fans have since been calling for her resignation from the developer. At this point, these individuals have flooded the game’s development forums, and are trying to hold the game hostage by asking for refunds.
One user, a Mr. Nicholas Day, wrote: “This is a bad idea guys. I don’t want any anita sarkeesian feminism all up in my megaman reboot. I don’t want a sjw [social justice warrior] monitoring the forum, deciding who has good opinions and who has bad ones.”
In essence, the response to women speaking out in the industry – whether as critics, fans, or employees – is apparently grounds for their termination by the Men’s Rights powers-that-be. It is unconscionable that women should voice their opinions about games – like Carolyn Petit’s review of GTAV or a more recent review of CoD:Ghosts by Patricia Hernandez on Kotaku that has garnered hysterics by commenters.
Those of you who read this blog or TLF regularly know that I’m not Anita Sarkeesian’s biggest fan in terms of agreeing with what she says, but you also know that I will, to quote an oft-misattributed quote, “fight to the death for [her] right to say it.” (Note: that quote is usually attributed to Voltaire but in fact comes from his biographer, Evelyn Beatrice Hall, a woman.) And while I also believe that the commenters have the right to dislike Dina’s female Mega Man, they do not have the right to demand either its removal or hers.
I think that, ultimately, this sort of behavior is symptomatic not of internet or gaming culture, but an increasing insistence across the US (and perhaps elsewhere) that we have the right to not see anything that disagrees with us, and, if we do, that we have the right to demand its removal. Increasingly I see people insist that they have the right not just to publish or produce offensive material, but that they also have the right to be free from criticism when they do. Both of these are anathema to the concept of free speech; free speech means that someone can post something controversial, but it also means that others have the right to criticize it.
But this leads me to one more place, the place where Cheong starts his article: “Be respectful and considerate.” As human beings, people have the right to not be brutally attacked, online or off, for expressing their opinions. People do not have the right to abuse one another, online or off, for being or believing different than the status quo. Commenters should have the right to state their disapproval of Dina’s art, but they do not have the right to attack her, demand her firing, or be rude and cruel about their disapproval (especially because Kickstarter is not a public forum – it has regulations and rules which participants have to follow).
In short, as a culture we have become both too sensitive and not sensitive enough; we demand that everything we see and hear conform to our beliefs and opinions, and yet we express our own views with absolutely no respect or consideration for the feelings or situations of others. It seems to me that this is one of our severest failings as a society; we have lost the ability – or inclination – to respect others while disagreeing with them.