Check Your Privilege… Or Not?

So when I first saw a post on Gawker’s “Privilege Tournament” I dismissed it as something weird that was supposed to be a joke. And then I saw more posts about it, including one on Jezebel that encapsulates a lot of my response, which is, essentially: “You know when someone says something, and you’re thinking: Hold up -  you did not just THINK that, you also let that s*** [redacted] come out your mouth, huh?

Yesterday, I was explaining the dickwolves debacle to yet more people who had thus far been living in blissful ignorance, and we all agreed that the primary issue with it – and with all displays of privilege – is not that the initial offense happened, not that there was offense taken (whether overreactive or not), but that there is a ridiculously large contingent of Angry Young White Men who seem to find the idea that they are privileged and therefore need to consider the opinions of others to be a horrific invasion of their personal freedom.

Gawker‘s Hamilton Nolan writes: “These days, teary privilege confessionals pour forth from the lips of college students in equal proportion to the fiery critiques of our grossly unjust world that pour forth from the unprivileged masses,” arguing, it seems, that the lack of privilege is somehow itself a form of privilege. The ultimate social status symbol is to have the “best non-privilege” so that you can claim the most exemptions from “normalcy.” As the first commenter, BlackManIncognito, points out: “A white man made the game; set up the categories and tells us to fight it out. Sounds about right.”

It’s like one of those weird conversations where all the participants try to explain why they’ve had the worst day, or why their husband is the worst or their wife the most nagging. “Oh, that happened to you? How awful, but at least you didn’t have to go through what I did.” You know exactly the kinds of conversations I mean.

Here’s the thing. Those conversations are only possible from a point of privilege. People only compete about the bad things that happen to them when those things aren’t really actually that bad in the grand scheme of things. No one competes for the “worst” story of human trafficking or assault or attempted murder or slavery or genocide. People who experience actual hardship don’t compete with each other for sympathy about it.

This is not to say that the minor hardships experienced by people with privilege are not genuinely emotionally distressing. It is also not to to say that people with privilege can’t complain about their boss or their coworkers or their spouses. Complaining is a coping mechanism, and it helps us feel better.

But here’s the thing. Complaining about someone else’s misfortune, disability, or minority status encroaching on your privilege (not your rights, your privilege) is complete bull****. I’m sure Nolan claims his piece is satire, but it’s about as tastelessly privileged and arrogantly bigoted as if he’d simply typed up a genuine piece announcing how attacked straight white men are in today’s society. And don’t think that doesn’t exist, because it does (and I’m probably going to start a flamewar by linking to them through this blog). And here. And here. Now some of these sites are talking about serious issues – the bias against fathers in divorce, for instance – but for the most part, they are focused not on equal rights, but on the retention of privilege, as Kyle Tran Myhre points out (there are further links to more at the bottom of his post).

Ultimately, the loss of privilege is probably a bit disturbing to those who have become accustomed to possessing it. It feels as though the status quo, which has always catered to them and exclusively to them, is shifting uncomfortably and including all of these Other People who have not hithertofore appeared in the awareness spectrum of the Privileged. And suddenly they’re demanding not only to have the right to exist, but to speak out, to have games made that appeal to them, to have films and television shows with characters like them, to have jobs that pay them the same amount as the Privileged, which means, of course, that the Privileged are starting to lose some of their status as Privileged.

I imagine that’s a strange and scary feeling, to suddenly realize that the world is not actually made just for you. But that doesn’t mean you have the right to try to take it back.

Games Are Not Weapons

Yesterday’s tragic events in DC – near somewhere I go on a weekly basis where people I know and care about work – once again have people in the US considering the problems of violence in our society, its causes, and its solutions. I suppose I shouldn’t be surprised that this has not only produced the usual gun control debate, but yet again brought up the argument that violent videogames were some part of the cause of Alexis’s actions, as Stephen Daly notes in a Gameranx piece today.

Daly remarks that the Telegraph reported Alexis was “obsessed with violent video games”  and “carried a .45 handgun ‘everywhere he went.’” The Telegraph piece also says that “The darker side to Alexis’s character saw him playing violent ‘zombie’ video games in his room, sometimes from 12.30pm until 4.30am.”

What is particularly infuriating about the Telegraph‘s take on this is that they spend a considerable amount of time contrasting Alexis’s playing of violent videogames with his dedication to Buddhism, suggesting that this is a bizarre paradox. What they don’t spend enough time on is the fact that Alexis seemed paranoid – he carried a gun everywhere out of fear that someone would steal his belongings, even into restaurants and his workplace. But instead of pulling out the idea – put forth by someone he knew – that he was traumatized by 9/11 and may have been suffering from PTSD, the author (Nick Allen) instead gives the piece this title: “Aaron Alexis: Washington navy yard gunman ‘obsessed with violent video games.’”

I’ve talked about this before. At length. And in the Christian Science Monitor. The scientific evidence just doesn’t bear out what fear and ignorance want to repeatedly claim: playing violent videogames doesn’t make us more violent. It doesn’t even really make us more aggressive beyond the extreme short-term, in which case its level of elevation is akin to that of a sports fan (possibly less), an athlete, or someone playing Risk around a table (which produces a lot of aggression, let me tell you).

But we’re not banning sports or board games. We aren’t even talking about it (even though sports fans can be and often are much more violent as a demographic than videogame players, as the horrific incident involving the referee in Brazil tragically shows). We are, for some reason that still escapes me, talking about how violent videogames (might) cause shootings.

As a society, we are violent. We are aggressive. It’s built into our genetics by the evolutionary flight-or-fight response, which triggers adrenaline and causes us to become hostile or fearful (or both). We react negatively to stressors and become less likely – as in one psychology experiment – to pick up someone else’s dropped pencil. But the failure to pick up a pencil in a post-Call of Duty period of cool-down does not equate on any level to homicide.

Games do not kill people. Weapons kill people. People kill people. Games provide an escapist outlet. Yes, violent people and disturbed people play videogames. So do pacifists, academics, moms, dads, college students, doctors, lawyers, psychologists, writers, filmmakers, ministers, and millions more. Violent and disturbed people also breathe air, drink water, and eat french fries. Yes, violent and disturbed people will be drawn to violent videogames, but to suggest that the games make them violent is to fail to understand the causal relationship at work.

If we’re going to talk about what caused Alexis to do what he did, we shouldn’t be talking about videogames any more than we’re talking about television, books, or movies (and we’re not).  We should be talking about PTSD. We should be talking about the stigma in our society against seeking psychological help (especially among men). We should be talking about how this country under-serves its veterans. We should be talking about the ease with which an individual can carry a loaded weapon into public places. We should be talking about what we can do as a society to support our veterans, our victims, and each other. We should be talking about change, not blame.

On the “Concept of Being Masculine”

So today’s grand internet explosion related to gender and gaming has to do with a comment made by the lead developer of the Grand Theft Auto series Dan Houser at Rockstar games and printed in The Guardian, and picked up by Polygon:

Despite Rockstar’s sometimes secretive aura, Houser is very direct and has strong views on GTAV’s relationship with the movies (“We don’t need to hark back to film when technology allows us to produce our own response to real places”), on the lack of playable female characters (“The concept of being masculine was so key to this story”) and on game conferences like E3 and Gamescom, which he no longer attends (“You don’t play a videogame in a room with 20,000 people doing the same thing unless you’re a lunatic”).

The reason there aren’t playable female characters in GTA is that “The concept of being masculine was so key to this story” that having a playable female avatar seemed inappropriate. I am a staunch advocate for more playable female protagonists. I think a lot of games could be improved – and reach a broader fan base – by making gender one of several customizable options in character creation.

But I don’t care that GTA wants all their protagonists to be men. (And not just because I have no personal interest in playing it – I played Braid and I think that needed to be a male protagonist, too.) The reason I’m entirely unconcerned by Houser’s comment is because I think that telling a story about masculinity is the only reasonable explanation for having only male protagonists. Could they talk about masculinity from a female protagonist’s perspective? I’m sure they could, but that’s not the point. The point is that this is a story about masculinity, machismo, and its relationship to an urban environment replete with vice and crime. It’s a very particular story and it actually has a legitimate claim to a specifically-gendered protagonist.

Yes, you could have a woman or a gay man or a trans*person in the same setting, but then the story wouldn’t be about cis-masculinity. It would be a different story, and one probably worth telling, but that isn’t GTA‘s story, any more than the story of a young man coming of age is Tomb Raider‘s story.

So while I do think there should be more female protagonists in videogames, this isn’t another Call of Duty: Ghosts problem; where Activision proffered a lame excuse about ‘technology’ being the limiting factor for their lack of women in the COD series, GTA has an aesthetic, meaningful reason for their choice, and that, in my estimation, is actually a justification for the continued exclusion of female protagonists from the game.

This is not to say that I consider GTA to be a paragon of games. While its open-world layout has revolutionized the industry in many ways, I find its depiction of prostitutes and women in general to be rather heinous. I despise the fact that the player can beat women and is even praised for doing so. But in this – and possibly only this – case, I think they’ve given a justification for why their protagonists are and will remain (for the time being) men.

TLF: Dr. Croft, I Presume?

So in the wake of all the craziness in the gaming community last week, I offer up my review of Tomb Raider over at the Learned Fangirl as a ray of hope in a sea of misogyny and rape jokes.

Square Enix’s Tomb Raider is not only a fun game, but it’s a good game from a design standpoint. And it’s a game that features its female hero as a hero, not a damsel or a waif or a princess. She’s smart, resourceful, adaptive, and intellectual – as well as being physically capable of taking on either exploration or combat. And the new Lara Croft (unlike the old one from 1996) doesn’t have a bosom equivalent to twice the mass of her cranium, which I personally find to be an improvement.

But even the positive female hero aside, Tomb Raider is just a good game, and one that the husband enjoyed as much as I did… and he’s an industry professional. Short version – play the game. For the long version, follow the link to TLF.

Of Wolves and Men

So a few days ago I made a post about the resurrected dickwolves debacle at PAX. Since then, quite a few people have also made posts about said debacle, including Rachel Edidin on Wired (“Why I’m Never Going Back to Penny Arcade Expo”), Elizabeth Sampat (“Quit F***ing Going to PAX Already, What is Wrong with You”), Christine Love (“An Open Letter to Jerry Holkins”), and (my favorite) Gamers Against Bigotry’s Sam Killermann (“DO NOT ENGAGE: Dickwolves, Again”). There’s a lot of anxiety out there. A lot of disappointment. A lot of anger.

I (obviously) sympathize with a lot of it. I think that repeatedly invoking the now-infamous dickwolves scandal of 2010 is only asking for trouble on a wide variety of fronts. I think it opens old wounds for those who were emotionally impacted by the original strip. I think it concerns people who want to see dickwolves die a silent, ‘dignified’ death rather than become a rallying cry for those who want to see women leave their precious games industry and geekdom alone. I also think that the problem is not actually the dickwolf itself. The problem is how it was handled originally. Because if we’d heard an apology along the lines of “Gee, we didn’t realize this was going to bother people because our point was the ludicrous nature of MMORPG missions, we’re sorry,” and they never mentioned it again, it wouldn’t be an issue.

But they did. Repeatedly. And they merchandized it. And that’s what has upset so many people – that something which should not have been and really was not that big a deal became a vehicle of ideological assault on conscientiousness.

Well, Mike Krahulik has apologized. Again. Sort of. Well, mostly. I’ll give him a “mostly” for this one. I say “mostly” because there was a good deal of “re-contextualizing” going on in that apology, adding in things that were not included in the original statement and which seem to blatantly contradict the tenor of the comment that “I think pulling the dickwolves merchandise was a mistake.” While in the retrospect of a few days and a huge flamewar later Krahulik may well regret saying what he did, while he may now understand that the whole dickwolves thing needed to never have happened, and while he may now recognize that what he should have said was “we never should have had dickwolves merchandise to pull,” those things are not, in fact, what he said to a crowd full of fans who cheered his comment in the spirit of attacking those pesky feminists who want to censor the male-centered comedy of PA.

I’m not saying that Krahulik and Holkins – as the creators of PA – want to attack the pesky feminists. I am saying that there is a non-insignificant contingent of people who have been using and are going to continue to use the dickwolf as a symbol of male dominance over “feminist censorship” with the pathetic excuse that “You can’t tell me what to joke about” because there’s “no harm in a joke.”

And here’s the thing. I don’t think that Krahulik and Holkins ever intended to attack rape victims who were upset by the original strip. I think those victims were collateral damage in a larger reaction against what some view as “excessive political correctness.” And, if I’m going to be honest, I’m not a big fan of being PC just for the sake of being PC, and I do think that parts of our society are overly sensitive to certain things. That said, I am also a fan of being conscientious about whether or not what you’re saying or doing is going to cause someone pain and then either adding a warning (that’s what “trigger warnings” are for) or not doing it. And I’m also a fan of apologizing if you offend someone unintentionally.

I still respect what PAX is supposed to stand for. I still think I’ll attend in 2015 (I can’t go in 2014 for other reasons). I will also, however, be paying attention to the kind of example that Krahulik and Holkins present in the meantime, because that example is going to form the community’s attitude to things like dickwolves, like feminist gamers, and like criticism of games and the gaming community.

And that’s my biggest problem with the repeated invocation of canis lupus phallus – that the gaming community, which already has problems accepting the opinions of half the planet based on gender (to say nothing of minorities of race or sexuality or trans*ness), is being shown that aggressively sexual and offensive behavior is acceptable. When women have to struggle to be seen as “real gamers,” when they have to deal with online and voicechat harassment simply for being (perceived as) female, when female developers and feminist game critics are threatened with rape and murder, it’s important for leaders in the industry – which Krahulik and Holkins are, whether they meant to be or not – to step up and not encourage the perpetuation of rape culture. It would be better if they were more proactive – if they ENGAGED – in promoting inclusion publicly in words as well as in PAX policies.

I also understand that Krahulik and Holkins can’t be everything to everyone. They can’t satisfy all their fans or be aware of the possible repercussions of their strip or their words all of the time. They are only human. They also have the right to free speech and free expression. BUT.

It is important, too, for them to acknowledge that it is not unreasonable for us to ask them to allow the dickwolves to become extinct. To ask them, as industry leaders (whether they wanted to become leaders or not), to take a little bit of time to think about the repercussions of their actions and speech. To consider not only whether they will have to apologize for something, but to think about how it will resonate with the gaming community – and whether that resonance will be positive or negative. Dickwolves are not a positive. Rape culture is not positive. While they have the right to say and do whatever it is they wish, they have a responsibility as leaders to make the choice not to.

Edit: Also a really great post from MC Frontalot that’s worth reading.

I Didn’t Want to Go There…

So I was at PAXEast when the Penny Arcade guys were first reacting to the “dickwolves” scandal by drawing (and then erasing) a “vaginawolf” during the LiveStrip panel in 2010. I don’t have an inherent problem with “rape jokes” that are kept from being threatening or totally obscene, simply as a matter of free speech, although they are certainly not what I would consider “tasteful” in any context, and probably not appropriate in most situations. I thought at the time, “That was insensitive and tasteless, but they apologized and we can move on.” But then PA didn’t really drop it, not really. And now Mike Krahulik announces that “I think that pulling the dickwolves merchandise was a mistake.”

I have long been a PA apologist for many reasons, including their support of Child’s Play and the fact that, generally speaking, they’ve been careful to apologize when they stick their feet in their mouths. But it’s starting to seem that PA ascribes to the sentiment that it’s easier to apologize than to actually think before opening one’s mouth, which means that the apologies are starting to wear very, very thin.

I’ve been to PAXEast more than once, and I’ve never personally felt uncomfortable there as a female gamer. Last year, I in fact noted that there were a lot of women there, and most of them were not being treated overtly as sexual objects (except for a couple of them who were wearing articles of clothing that couldn’t really be called “pants,” exactly, and the sexualization took the form of ogling, not verbal or physical assault that I witnessed, because even said “pants” are not an excuse for harassment, but were cosplay and intended to get people’s ocular attention). In short, I did feel like I could be comfortable at PAXEast because there were other people there like me, and because I was able to move around on the floor and attend panels that didn’t make me feel in any way threatened or self-conscious about my gender.

Now, I know people who have been assaulted at cons (not PAX-cons), and I know plenty of people who have been on the receiving end of lewd comments at cons. I both know and have personally been on the end of geek-incredulity for being a gamer (even from my students), which is annoying, but, again, never at PAXEast.

All of which is why I am so profoundly disappointed in Krahulik’s comment. PAX-cons did feel safe, to me, ideologically speaking. They felt like a place where I didn’t have to defend myself as “the girlfriend” or “the wife,” but could actually be “the gamer” (and “the wife,” too, but I wasn’t there as “the wife”). I did think that a lot of the reaction to the original strip was blown wildly out of proportion, although I can also see how it might be upsetting to some. An apology that no harm was intended would not – and did not – go amiss… and would likely have been adequate if PA had let it drop.

Now Krahulik probably recognizes that in the backlash against feminism in gaming there are a lot of (primarily male) gamers who would purchase a “dickwolves” item to show “solidarity” for their fellow straight male gamers, part of the “Men’s Rights Activism” movement (which I did not even know was a thing until yesterday) that sees feminism as “ruining” their games. Said merchandise would probably also sell well to the teenage-male contingent who think dickwolves are funny because they’re… well.. dickwolves, and might not even know about the negative backlash surrounding them. These demographics likely mean that from a merchandising standpoint, Krahulik is probably correct in saying that said merchandise would make PA a lot of money.

But if PA wants to retain its image of inclusivity, and its reputation for being welcoming to the entire gaming community, reselling such merchandise is a terrible idea. Deliberately ignoring the clear outcry against insensitivity and tastelessness in the gaming community in order to pander to an element of that community with a penchant for misogyny and verbal assault is a terrible idea. Encouraging the misogynist subset of the gaming community – who, let’s face it, don’t really need any additional encouragement – by standing up as a public figure to whom the community looks as a barometer of appropriate behavior and saying that an offensive icon of rape culture is a good merchandise strategy is a REALLY terrible idea.

Because whether we like it or not, PA has become an industry leader in commentary, production, and community interaction. With PAXPrime, PAXEast, and PAXAus, they’re leading the convention circuit in terms of exposure, popularity, and reputation. They’ve banned booth babes. They claim to welcome gamers of all types. They speak for developers with The Trenches and for fans with the regular PA strip. And now they’re condemning those members of the community who don’t want to see the perpetuation of rape culture by encouraging those who do.

I can’t attend PAXEast 2014 due to a scheduling conflict, but this does make me think seriously about whether or not I even want to consider attending in 2015. It makes me want to avoid PA strips, PA merchandise, and even watching the PAX twitch channels. It makes me uncomfortable that some of my favorite developers (BioWare, for instance, who does so much with inclusivity in terms of gender, race, and sexuality in games) have become affiliated with PAX-cons. Right now, I’ll wait to see where this goes, because I want to like what PAX and PA have always claimed to stand for, but I need to see them actually standing for it, rather than taking a nose-dive into the worst examples of behavior the gaming community has to offer.