While playing BioShock, I found myself getting frustrated and distracted so much that I failed to notice a lot of key details in the game. In the first level, somehow I didn’t realize the whole city of Rapture was underwater. Playing BioShock reaffirmed the fact that video games are not my thing. Although the game did not inspire me to play more, I did, however, develop an appreciation for the game and the amount of work that went into it. The ability of the player to dictate one of three potential endings is intriguing. I watched all three possibilities on YouTube and I think that it is interesting that if you harvest any of the little sisters (even if not all of them), the ending is the same; Tennenbaum merely narrates with a more somber tone. If you save the little sisters and refuse the key to the city, they are allowed back into the real world and are able to live, what we know as, normal lives with a loving father-like figure (Jack). However, if you harvest them and take the key to the city, the narrator says: “even Rapture wasn’t enough for you.” The biospheres rise to the top of the sea around the submarine and the ending is brutal and not at all happy.
On another note, the little sisters remind me of the mutations that come out and attack at the end of The Hunger Games. Katniss notes her recognition of Rues eyes and feels a slight pang of remorse because of the human attribute. It makes her think twice about killing them, even though the mutations are no longer human. In BioShock, the little sisters still appear to be human, yet they have been corrupted and are not really human on the inside anymore.
